robotics
Article
Feasibility and Performance Validation of a Leap Motion
Controller for Upper Limb Rehabilitation
Marcus R. S. B. de Souza
1
, Rogério S. Gonçalves
2,
* and Giuseppe Carbone
3
Citation: de Souza, M.R.S.B.;
Gonçalves, R.S.; Carbone, G.
Feasibility and Performance
Validation of a Leap Motion
Controller for Upper Limb
Rehabilitation. Robotics 2021, 10, 130.
https://doi.org/10.3390/
robotics10040130
Academic Editor: Abhilash Pandya
Received: 3 November 2021
Accepted: 28 November 2021
Published: 4 December 2021
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1
Federal Institute of Espírito Santo (IFES), Vitória 29173-087, Brazil; mrsbs.mecatronica@gmail.com
2
School of Mechanical Engineering, Federal University of Uberlândia, Uberlândia 38408-016, Brazil
3
Department of Mechanical, Energy, and Management Engineering, University of Calabria,
87036 Cosenza, Italy; giuseppe.carbone@unical.it
* Correspondence: rsgoncalves@ufu.br
Abstract: The leap motion controller is a commercial low-cost marker-less optical sensor that can
track the motion of a human hand by recording various parameters. Upper limb rehabilitation
therapy is the treatment of people having upper limb impairments, whose recovery is achieved
through continuous motion exercises. However, the repetitive nature of these exercises can be
interpreted as boring or discouraging while patient motivation plays a key role in their recovery.
Thus, serious games have been widely used in therapies for motivating patients and making the
therapeutic process more enjoyable. This paper explores the feasibility, accuracy, and repeatability
of a leap motion controller (LMC) to be applied in combination with a serious game for upper
limb rehabilitation. Experimental feasibility tests are carried out by using an industrial robot that
replicates the upper limb motions and is tracked by using an LMC. The results suggest a satisfactory
performance in terms of tracking accuracy although some limitations are identified and discussed in
terms of measurable workspace.
Keywords: upper limb rehabilitation; serious games; leap motion controller; performance validation
1. Introduction
Stroke is a leading cause of long-term disability and leaves a significant number of
individuals with cognitive and motor deficits. The most frequent consequence of stroke
is the paralysis of the upper limb, as mentioned, for example, in [1–3]. Rehabilitation
training is the most effective way to reduce motor impairments in stroke patients and
robots can be suited for this purpose, since they can train patients for long durations with
high accuracy [4–6]. Effective stroke rehabilitation should be early, intense, and repetitive,
which can lead to problems with motivation and patient involvement, since conventional
rehabilitation therapy is often monotonous and repetitive [7]. A new paradigm is emerging
in the rehabilitation field characterized by the systematic use of serious games [8]. Serious
games aim to provide a truly interactive rehabilitation experience and generate a high
level of motivation in patients. The rehabilitation using serious games are more attractive
softening the notion of effort during the exercises [9].
A leap motion controller has been preliminarily proposed in combination with se-
rious games for upper limb rehabilitation, such as outlined in [10–14]. However, the
proposed applications lack a reliable information on the expected performance of leap
motion controllers when applied to specific rehabilitation tasks within serious games
interactive environments.
The paper is structured as follows: Section 2 provides a critical review on the specifica-
tions for a LMC followed by a brief review on the kinesiology and rehabilitation of upper
limb. The methodology of experiments is presented in Section 4. The detailed results are
analyzed and discussed in Section 5. Finally, key conclusions and recommendations are
drawn in Section 6.
Robotics 2021, 10, 130. https://doi.org/10.3390/robotics10040130 https://www.mdpi.com/journal/robotics