M. Kurosu (Ed.): Human-Computer Interaction, Part II, HCII 2013, LNCS 8005, pp. 299–308, 2013.
© Springer-Verlag Berlin Heidelberg 2013
Designing Serious Videogames through Concept Maps
Jaime Sánchez and Matías Espinoza
Department of Computer Science,
Center for Advanced Research in Education (CARE),
University of Chile, Blanco Encalada 2120, Santiago, Chile
{jsanchez,maespino}@dcc.uchile.cl
Abstract. The purpose of this study was to present and evaluate a new tech-
nique through the use of concept maps for the design of serious videogames
using Ejemovil Editor. This was accomplished by using a method to easily
transform concept maps into directed graphs, which are then used to generate
the videogame sequence and the interdependencies between the various ele-
ments. With this tool teachers are able to define the storyline of the videogame,
incorporating the concepts that they want to teach in a structured way. To these
ends, an editor was created using this methodology that allows for the construc-
tion of mobile videogames. Teachers that currently use concept maps have eva-
luated the proposed methodology. Preliminary results show that the proposed
methodology for the design and creation of serious videogames for education is
appropriate, easy to use, generally accepted and understandable for the end
users.
Keywords: Concept Maps, Serious Videogames, Videogames Editor, Video-
games Design.
1 Introduction
In the last decades, two technologies have entered the classroom in support of learn-
ing. The first are concept maps, which were created by Novak in 1972 and which are
used to support meaningful learning [5]. The second technology is the videogame
industry, which paradoxically began with Pong in the same year, and which has
evolved to become a billion dollar industry [10].
Currently, the development of educational, mobile videogames is limited to the
category of trivia games [8]. Several experiences [8][9] have used such devices to
take advantage of their potential for using specific messaging services. Mobile Author
[15] is an application that aids teachers in creating and maintaining their educational
resources on a virtual platform. Some experiences with this application have devel-
oped RPG videogame editors, such as RPGMaker [11], which is designed for amateur
users. Although this editor provides a great deal of freedom regarding the ability to
create videogames, it is not oriented towards the development of videogames in an
educational context.