Anchor placement in indoor object tracking
systems for virtual reality simulations
Marco Gribaudo
Pietro Piazzolla
Dipartimento di Elettronica, Informatica e
Bioingegneria
Politecnico di Milano
via Ponzio 51
20133, Milano, Italy
Mauro Iacono
Dipartimento di Matematica e Fisica
Universit` a degli Studi della Campania
”L. Vanvitelli”
viale Lincoln 5
81100 Caserta, Italy
KEYWORDS
Indoor Object Tracking Systems; Performance eval-
uation; Virtual reality; Augmented reality; Emergency
response; Simulation; Fire fighting; Training; Human
simulation.
ABSTRACT
Indoor Object Tracking Systems (IOTS) allow sens-
ing moving objects inside a closed space, where GPS
is not available. Besides the most popular use, indoor
navigation, IOTS may also contribute to extend the
operational range and the possible applications of Vir-
tual Reality (VR) and Augmented Reality (AR) based
technologies, such as complex training scenarios or en-
tertainment oriented simulations: in fact, providing de-
vices with a reliable IOTS support adds realism and
allows a higher degree of safety and interactivity, that
allow a high number of people to take part and col-
laborate in a simulated scene with a very high degree
of physical interaction. In this paper we introduce a
novel approach for the optimization and the evaluation
of movement tracking in a IOTS based system, oriented
to VR/AR applications, with special focus on the train-
ing of teams. Our proposal is applied to a case study,
an AR application designed to assist business buildings
workers in fire extinguisher use training. Performances
of our proposal are evaluated by means of a simulation,
and results are validated in a test scenario based on
Ultra Wide Frequency positioning by means of a simu-
lation scenario fed with real data from anchors.
I. INTRODUCTION
Sensing position and movement of people and things
is an important problem in different application fields.
While applications in open range are common and well
known also in the daily experience of a wide public
(GPS based navigation or logistic tracking are consid-
ered commodities), there is not yet an obvious solution
for closed spaces. Although it may be considered as
the small scale correspondent problem, there are some
specific aspects that make unapplicable the same solu-
tions: typical applications are designed to work inside
buildings, that are generally full of obstacles (besides
the roof, that shields GPS signals, walls and objects
also shield local radio emitters and there is electromag-
netic noise because of the activities), involve human be-
ings moving in constricted spaces (again walls, but also
furnitures and objects on the floor) and require more
precision (as the relevant distances are smaller). Inter-
action with the environment is thus crucial to provide
quality services, specially when IOTS are used to track
relative movements of physical objects in the space (e.g.
rotation of a stick handled by a subject moving into the
environment). The precision of fine movement tracking
is specially important for VR/AR applications, as they
involve a physical interaction of human subjects with
virtual or mixed (virtual and real) objects in a real
physical space, that may be not evidently perceptible,
with possible harmful consequences if the environment
has to be a real context. An optimal coverage of the
environment by anchors, the elements that allow posi-
tion and movement sensing in IOTS, is crucial for the
delivery of quality services and to enhance both the re-
alism and the safety of VR/AR applications designed to
be executed in real world environments. In this paper
we study an optimization and performance evaluation
method for anchor positioning in a IOTS. The method
is demonstrated by using real anchors that feed a spe-
cific simulation tool, in order to avoid experimentation
with human subjects in the loop. The test scenario
uses an Ultra Wide Band (UWB) radio based IOTS
solution, but results can be generalized. The chosen
application is devoted to the training of teams of non
specialist personnel in their workplace, by means of an
AR application, for a safe reaction in case of fire emer-
gencies.
The paper is organized as follows: in next Section
we present a short literature survey focusing on indoor
positioning and tracking literature. The studied sys-
tem is presented in subsequent Section III, along with
the description of simulation dataset. In Section IV
we present the proposed methodology, the simulation
approach and the results, with a discussion of the out-
comes. Conclusions follow.
II. RELATED WORKS
Indoor positioning [7] and indoor tracking [3] are two
related and interconnected (actually, partially super-
Proceedings 32nd European Conference on Modelling and
Simulation ©ECMS Lars Nolle, Alexandra Burger,
Christoph Tholen, Jens Werner, Jens Wellhausen (Editors)
ISBN: 978-0-9932440-6-3/ ISBN: 978-0-9932440-7-0 (CD)