R. Shumaker (Ed.): Virtual and Mixed Reality, LNCS 5622, pp. 503–510, 2009.
© Springer-Verlag Berlin Heidelberg 2009
Robust Hybrid Tracking with Life-Size Avatar in
Mixed Reality Environment
Q.C.T. Tran, S.P. Lee, W.R. Pensyl, and D. Jernigan
Interaction & Entertainment Research Centre – IERC
Nanyang Technological University, Singapore
{qui_tran,splee,wrpensyl,DJernigan}@ntu.edu.sg
Abstract. We have developed a system which enables us to track participant-
observers accurately in a large area for the purpose of immersing them in a
mixed reality environment. This system is robust even under uncompromising
lighting conditions. Accurate tracking of the observer’s spatial and orientation
point of view is achieved by using hybrid inertial sensors and computer vision
techniques. We demonstrate our results by presenting life-size, animated human
avatars sitting in real chairs, in a stable and low-jitter manner. The system in-
stallation allows the observers to freely walk around and navigate themselves in
the environment even while still being able to see the avatars from various
angles. The project installation provides and exciting way for cultural and
historical narratives to be presented vividly in the real present world.
1 Objective and Significance
The objective of this project is to create a low-cost, easy-to-set-up, robust and reli-
able, interactive and immersive augmented and mixed reality system which presents
life-size, animated human avatar in a cultural heritage environment.
The significance of this project is that it provides an environment where people can
interact with historical human characters in a cultural setting. Other than for cultural
and historical installation, this work has the potential of being further developed for
the purpose of education, art, entertainment and tourism promotion.
2 Introduction
The motivation for developing this project is to allow people to experience pseudo-
historical events impressed over present day real world environment (we have set our
project at the famous Long Bar at the Raffles Hotel in Singapore). It is an augmented
reality installation which involves re-enactment of the famous people who frequented
the bar in the early 20
th
century. It uses augmented reality technology to develop both
historical and legendary culturally significant events into interactive mixed reality
experiences. Participants wearing head-mounted display systems witness virtual char-
acter versions of various notable figures, including Somerset Maugham, Joseph
Conrad, and Jean Harlow, immersed within a real world environment modeled on the
Raffles Hotel Long Bar they had frequented. Through the application of research in