AbstractIndonesia is located in a ring of fire, where there are many volcanoes. This fact makes Indonesia must go through many disasters caused by volcanic eruptions, which caused many casualties. This reality becomes the background of this research. The objective is to produce a game based volcanic eruption disaster mitigation tutorial. The game is created as a learning tool using animated three-dimensional (3D) that resembles the real situation. The media was developed in the form of a game that tells players about the risks accepted if the player does not follow the guidelines for mitigation. The game based tutorial was developed using the unity game engine. Index TermsGame, mitigation, tutorial, volcanic eruption. I. INTRODUCTION Disaster is an event or series of events that threaten and disrupt people's lives and livelihoods. Disasters can be caused by various factors, such as natural, non-natural and human factors. Disasters affect people's lives, causing environmental damage, loss of property, and psychological impact. One form of disasters caused by volcanic activity is known as the volcanic eruptions. Danger volcanic eruptions can be either hot clouds, exploding materials (incandescent), heavy ash, lava, poisonous gases, tsunamis, and lava floods [1]. Volcanic eruptions leave a record of its own history of disasters in Indonesia. Some of the massive eruption not only have an impact in Indonesia but also in the area located on another continent. Among other strong volcanic eruption was Mount Tambora (1815), and Krakatoa (1883). Indonesia is located in the circle of volcanoes, known as the Ring of Fire with 29 active volcanoes [2]. UNISDR (United Nations. International Strategy for Disaster Reduction) mentioned that the exposure to the population or the number of people who live in areas that may lose their lives due to disaster, and the disaster risks faced by Indonesia is supremely high [2], [3]. People-centered early warning is the result of the Third International Conference on Early Warning on 27-29 March 2006 in Bonn, Germany. An early warning system is centralized to the community is a complete and effective system of interrelated elements, from knowledge of hazards and vulnerabilities, through to preparedness and capacity to respond to hazards [4]. Manuscript received December 4, 2016; revised May 6, 2017. This work was supported by the Ministry of Research and Technology, and Higher Education, under 2016 Research Program No. 790/K3/KM/SPK.LT/2016. Sulistyo Puspitodjati, Johanda Miranti, Gusti A. Rizky, Trisnanti Setiasari, Yuli Karyanti, Henny Widowati, D. L. Crispina Pardede are with Gunadarma University, Jl. Margonda Raya 100 Pondokcina, Depok 16424, Jakarta, Indonesia (e-mail: sulistyo@ gunadarma.ac.id). This research develops instructional media to give knowledge and raise awareness of people about volcanoes eruptions mitigation. The media developed is based on game based learning concept. Studies on game based learning consistently found that game based learning can impact positively on the motivation to broader knowledge acquisition and engagement [5], [6]. Instructional media developed in this research is a three dimensional (3D) media. The story on set is village on foothills area around an active volcano. II. GAME DESIGN Game is a structured playing, usually undertaken for enjoyment and now used as an educational tool. Simulation games simulate one aspect or reality that cannot be taught in any other way: the feelings and emotions associated with different processes. Objective of a simulation are teaches the structure and dynamics of a system: hence a more accurate version of reality, teaches decision-making skills (i.e. cooperation, interaction, problem-solving, etc), motivates: motivation should simulate the real world. Emotions should be similar to those experienced in the real world being simulated [7]. A. The Stages of the Design Process The design process divided into three major parts: the concept stage, the elaboration stage, and the tuning stage. Each of the stages included a number of design tasks. The concept stage of game design establishes things about the game that are so fundamental, changing them later would wreak havoc on the development process because a great deal of work to be done to implement the game would have to be thrown away. This stage includes getting the concept, determining the audience, determining the player’s role, and fulfilling the goals [8], [9]. B. Disaster Mitigation The disaster risk reduction also can be called mitigation. Mitigation is the effort to reduce loss of life and property by lessening the impact of disasters. The purpose of the volcanic eruption mitigation is to develop various actions which can do to reduce victim risk, injures and disease, environmental damage, loss property, and disruption of the community’s economy. Mitigation divided into two kinds. The first one is structural mitigation and the second one is non- structural mitigation. Structural mitigation are actions for manipulate the building to be able to withstand earthquake vibrations, heat clouds, and lava flows due to volcanic eruption. Structural mitigation also includes the construction of dams on rivers to anticipate the threat of cold lava flood, as well as installing a monitoring early warning and style of volcanic Game Based Volcanic Eruption Mitigation Tutorial Sulistyo Puspitodjati, Johanda Miranti, D. L. Crispina Pardede, Gusti A. Rizky, Trisnanti Setiasari, Yuli Karyanti, and Henny Widowati 87 International Journal of Information and Electronics Engineering, Vol. 7, No. 3, May 2017 doi: 10.18178/ijiee.2017.7.3.667