J Intell Manuf (2011) 22:29–41
DOI 10.1007/s10845-009-0280-z
The effects of target location and target distinction
on visual search in a depth display
George Reis · Yan Liu · Paul Havig · Eric Heft
Received: 14 November 2008 / Accepted: 28 April 2009 / Published online: 7 July 2009
© Springer Science+Business Media, LLC 2009
Abstract Research of human-centered computing systems
in industry should not avoid advances in visual display tech-
nology for safety, warning, and interaction. Novel 3D dis-
plays that present information in real depth offer potential
benefits. Previous research has studied depth in visual search
but depth was mostly not realized by real physical separation.
Many areas of Human Factors could be augmented with the
study and evaluation for operation of novel 3D displays. Such
a study was presented to better understand the effects of real
physical depth in association with depth redundantly coded
with another feature (an additional mark on a target) dis-
tinguishing it from distracters and target location on visual
search in a depth display. Target location was studied as the
row or column in the visual field of view the target was posi-
tioned and also in terms of eccentricity outwardly from the
center of the display. In general, depth was found to be of
benefit when redundantly coded with another attribute for
guiding attention. Targets were not found as fast when the
target’s location was further from the center fixation point,
and interactions between target distinction (depth, mark, or
G. Reis (B ) · P. Havig · E. Heft
711 HPW/RHCV/Wright-Patterson Air Force Base,
2255 H Street, Wright-Patterson Air Force Base, OH 45433-7022,
USA
e-mail: George.Reis@wpafb.af.mil
P. Havig
e-mail: Paul.Havig@wpafb.af.mil
E. Heft
e-mail: Eric.Heft@wpafb.af.mil
Y. Liu
Department of Biomedical, Industrial and Human Factors Engineering,
Wright State University, 3640 Colonel Glenn Highway, Dayton, OH
45435, USA
e-mail: Yan.Liu@wright.edu
depth + mark) and target location provide implications for
designers.
Keywords Depth · Visual search · Eccentricity ·
Multi-layered display · Saliency · Redundant coding
Introduction
Research of human-centered computing systems in industry
should not avoid advances in visual display technology for
safety, warning, and interaction. In particular, novel displays
that present information in depth or true three dimensional
(3D) representations, have made tremendous advances and
offer potential benefits. These novel displays are spearheaded
in gaming and entertainment. For example, makers of
slot machines have incorporated such technology (Company
Profile 2009) and 3D TV is not far behind (Captain 2009;
Reardon 2009). 3D technologies are also sought after by
the medical community (Medical Holograms Give Doctors
Cutting-Edge View 2009) and could be applied to military
command and control (C2) and businesses. For operators
in control rooms or process monitoring positions, alerting
mechanisms or mechanisms for providing situation aware-
ness (SA), through depth, could prevent the loss of equip-
ment, identify abnormal processes, or could even as
drastically, save lives.
One such display technology is that of the Multi-
Layered
TM
Display (PureDepth 2009), where one LCD
screen is placed in front of another, and the frontal screen is
transparent such that information can be seen on the frontal
screen and through this information one is able to see infor-
mation on the back screen. We will refer to this display as the
depth display. In this paper, we discuss research performed
upon the depth display and this study serves as one block in
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