Where Should I Look? Comparing Reference Frames for Spatial
Tactile Cues
Erik Pescara, Anton Stubenbord, Tobias Röddiger, Likun Fang, Michael Beigl
{pescara,stubenbord,roeddiger,fang,michael}@teco.edu
Karlsruhe Institute of Technology
Karlsruhe, Germany
ABSTRACT
When designing tactile displays on the wrist for spatial cues, it is
crucial to keep the natural movement of the body in mind. Depend-
ing on the movement of the wrist, diferent reference frames can
infuence the output of the wristband. In this paper, we compared
two possible reference frames, one where spatial cues are fxed in
a wrist-centered frame of reference, and an allocentric frame of
reference which fxes spatial cues in the global coordinate system.
We compared both conditions in terms of reaction time, achievable
accuracy and cognitive load. Our study with 20 participants shows
that utilizing the allocentric reference frame reduces cognitive load
(avg. 38% reduction) and reaction time (avg. 240ms reduction), with
no statistically signifcant diference in accuracy.
CCS CONCEPTS
· Human-centered computing → Haptic devices; Laboratory
experiments; User studies.
KEYWORDS
Haptic Interfaces, Spatial Cues, Reference Frames
ACM Reference Format:
Erik Pescara, Anton Stubenbord, Tobias Röddiger, Likun Fang, Michael
Beigl. 2021. Where Should I Look? Comparing Reference Frames for Spatial
Tactile Cues. In 2021 International Symposium on Wearable Computers (ISWC
’21), September 21–26, 2021, Virtual, USA. ACM, New York, NY, USA, 5 pages.
https://doi.org/10.1145/3460421.3478822
1 INTRODUCTION
Never before were digital screens as prevalent as they are today.
Be it while driving a new car, taking a walk or at work ś the sheer
food of primarily visual information that users are confronted with
poses an enormous challenge to the ability to flter and process in-
formation selectively. Tactile displays allow communicating spatial
information without further contributing to the already overloaded
and heavily demanded visual system. While numerous places on
the body surface are suited for mounting a tactile display [22], they
are most efective when placed at parts of the body with lots of
otherwise unused skin like the back [5] or anatomical points of
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https://doi.org/10.1145/3460421.3478822
reference like the wrist and elbows [4]. However, no matter where
the wearable is located on the body, chances are that the limb is not
in line with the body’s natural posture, causing ambiguous inter-
pretations of tactile stimuli, particularly when spatial information
is involved. Active research into reference frames for vibrotactile
interfaces aims to synthesize spatial mappings of corresponding
events onto tactile cues. The main objective is to provide frame-
works that are intuitive and easy to understand when building
tactile displays. Therefore understanding diferent reference frames
and their efects on the user gives valuable insights into designing
real-world tactile applications, such as monitoring applications for
time critical systems [15]. As humans tend to move and stretch
even sedentary positions, incorporating the natural movement of
the user into tactile displays is very important [5].
In this paper, we conducted a controlled lab study with 20 partic-
ipants to evaluate two reference frames in terms of their reaction
time, accuracy and cognitive load in spatial localization tasks using
a wrist-worn vibrotactile bracelet. The frst reference frame encodes
spatial coordinates with respect to a wrist-centered frame of refer-
ence, while the second reference frame is set in an allocentrically
anchored coordinate system to represent spatial directions.
2 RELATED WORK
Research into haptic and tactile displays often aims to expand the
perception of our subjective reality. Whether the expansion is mak-
ing us feel things that we would otherwise see [1], or make us
feel things we would not be able to see [16, 20]. Over the years, a
multitude of diferent tactile systems with varying functionalities
were developed. Brewster and Brown used structured tactile cues -
Tactons - to communicate abstract information non-visually. Im-
portant factors for designing a Tacton are frequency, amplitude,
duration, rhythm, and placement on the body [2]. Lee and Starner
presented a series of experiments to investigate the perceptibility
of a wearable tactile device on the wrist as well as the efects of
the four parameters intensity, starting point, temporal pattern and
direction on the distinguishability of the tested patterns [8].
Although some research suggests that reacting to a directional
haptic cue comes with a reduced reaction time compared to a visual
cue [10], this fnding is debated elsewhere [17], taking the position
that a multimodal interface with haptic and visual cues has the most
benefts [17]. Spatial vibrotactile cues can help pilots during long
fights keeping the aircraft in balance by decreasing the attention
needed to perform specifc tasks like maintaining an aircraft’s alti-
tude and take corrective action when the autopilot goes of bound
[3]. Tan et al. used a 3 × 3 grid of vibrotactile actuators mounted
to the back of a chair to signifcantly decrease reaction time in
a change detection task. Particularly wrist-worn devices, such as
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