User Requirements on Mobile AR for Cultural
Heritage Site towards Enjoyable Informal Learning
Syamsul Bahrin Zaibon, Ulka Chandini Pendit, and Juliana Aida Abu Bakar
School of Multimedia Technology & Communication
Universiti Utara Malaysia
UUM Sintok, Kedah, Malaysia
syamsulbahrin@uum.edu.my; ulka.chandinipendit@gmail.com; liana@uum.edu.my
Abstract— Various mobile augmented reality applications
have been developed for cultural heritage sites especially in
Europe. However, these existing applications focus on the
application content without concerning on the enjoyable and
informal learning concepts. This study found that enjoyable
aspect and informal learning concept are necessary to promote
learning processes at cultural heritage sites. Therefore, this study
proposes a conceptual model of mobile augmented reality for
cultural heritage site towards enjoyable informal learning. In the
proposed model, user requirements were collected and
determined through a field study of enjoyable informal learning
content at cultural heritage site. This paper presents the results
of the field study which detail out the conceptual model with
three structures, ten elements, and thirty seven supporting
elements. The conceptual model could benefit to the designer of
mobile AR to develop such application by implementing various
elements to cater enjoyable informal learning experience.
Keywords— user requirement; mobile augmented reality;
cultural heritage site; enjoyable informal learning; conceptual
model
I. INTRODUCTION
Mobile Augmented Reality (AR) is the form of AR that is
experienced through smart-phones or handheld devices [1].
Mobile AR is fast and lightweight as user has already brought
along the required hardware (smart-phone). Further, mobile
AR has become the most booming area for AR application.
The market is ranged from location-based, games, lifestyle
and healthcare, multimedia and entertainment, enterprise, and
social networking. Mobile AR market will be reaching USD
5.2 billion revenue since 2012 to 2017 [2]. It is unquestionable
that mobile AR has potential to be applied at cultural heritage
sites because visitor will learn informally about heritage and
history of certain sites. Learning in cultural heritage should be
enjoyable. Enjoyable informal learning helps the visitor to
enjoy learning as if they are not learning but at the same time
they are achieving new knowledge [3]. Learning at cultural
heritage site is assisted by interpretive media.
The current emerging interpretive media at cultural
heritage site is Mobile AR. Mobile AR has been developed for
cultural heritage in many approach [4]-[8]. They provide
different approach to help visitor for learning at cultural
heritage site. However, these existing mobile AR projects do
not embed enjoyable informal learning concept [9]. Informal
learning in cultural heritage site relies heavily on intrinsic
motivation that makes it should be enjoyable [10].
Furthermore, criteria of presentation for informal learning in
cultural heritage site are not explained in detail (refer to Fig.
1) [11]. The factors that support informal learning are
mentioned without clearly explained: presentation designed
with appropriate understanding of visitor, presentation
appropriate to informal learning environment and the dynamic
presentation with appropriate element of entertainment. This is
regretted as the explanation of presentation is needed to
provide the appropriate informal learning education.
Fig. 1. Influencing factors in informal education at cultural heritage sites
In conjunction with these issues, the next section reviews
some of the existing mobile AR applications for cultural
heritage sites developed and researched by other scholars.
However, to date currently none of them is implemented in
South-East Asia region.
II. MOBILE AR APPLICATIONS FOR CULTURAL HERITAGE SITES
Explore! is the first mobile AR that is developed for
Egnathia archaeological park, Italy [4]. It is an AR game that
played by students in a group of four or five that carries out
missions to find the meaningful places in the park. Apart from
Some degree of prior interest in history
Background Knowledge Motives for visiting
Extent of interest and attention to interpretative media
Features of interpretative media that can assist or hinder
informal learning
1. Presentations designed with an
appropriate understanding of
visitor
2. Presentations appropriate to an
informal learning environment
3. Dynamic presentations with an
appropriate element of
entertainment
1. Presentations designed with a
poor understanding of visitors
2. Presentations too lengthy or
too complicated for an
informal learning situation
3. Excessive emphasis on
entertainment, overwhelming
display media
Effective communication, informal
education and understanding
among visitors
Poor communication, little
informal learning and little
understanding among visitors
978-1-4799-7967-7/15/$31.00 ©2015 IEEE
Asia Pacific Conference on Multimedia and Broadcasting, Bali, 23-25 April 2015
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