Int. J. Mobile Communications, Vol. 16, No. 5, 2018 557
Copyright © 2018 Inderscience Enterprises Ltd.
Mobile game users’ evaluations of in-game
advertising: role of multitasking and persuasion
knowledge
Yoori Hwang
Department of Digital Media,
Myongji University,
34 Geobukgol-ro, Seodaemun-gu,
Seoul, 120-728, South Korea
Email: yhwang@mju.ac.kr
Joonghwa Lee
Department of Communication,
University of North Dakota,
Columbia Hall Room 2370R,
501 N Columbia Rd. Stop 7169,
Grand Forks, ND 58202-7169, USA
Email: joonghwa.lee@und.edu
Soojung Kim
Department of Communication,
University of North Dakota
Columbia Hall Room 2370N,
501 N Columbia Rd. Stop 7169,
Grand Forks, ND 58202-7169, USA
Email: soojung.kim@und.edu
Se-Hoon Jeong*
School of Media and Communication,
Korea University,
145 Anam-ro, Seongbuk-gu,
Seoul, 136-701, South Korea
Email: sjeong@korea.ac.kr
*Corresponding author
Abstract: This study examined the effects of multitasking and persuasion
knowledge on evaluations of in-game advertising (IGA). Specifically, we
examined how the evaluations of IGA vary by: 1) multitasking (i.e., whether
one multitasks or not); and 2) persuasion knowledge (i.e., whether one’s
persuasion knowledge is primed or not). The findings of this study showed
significant interactions effects between multitasking and persuasion knowledge
priming on ad evaluations. Compared with the non-multitasking condition,