Evaluation of Meta-UI in AR and VR Application for Medical Education Evianita Dewi Fajrianti, Ilham Achmad Al Hafidz, Naufal Adi Satrio, Hestiasari Rante*, M. Agus Zainuddin, Sritrusta Sukaridhoto, M. Udin Harun Al Rasyid, and Rizqi Putri Nourma Budiarti AbstractImmersive technology has provided many benefits in various fields, including in medical education. Several learning obstacles have been overcome, such as limited practicum space, few teaching aids, and limited time. To address this issue further, the authors are building virtualized AR and VR modules that are implemented to help users improve their skills before doing practical work in the real world. The authors use AR technology to study human anatomy, while VR technology to study Normal Childbirth Surgery. To build a module, the authors need to design an interface that can provide convenience for the user, so that it can be used continuously. This research collected feedback from users to build an unobtrusive interface when running the application and remove animations that have nothing to do with the medical lab module. The authors designed the interface with a Meta-UI approach to provide a clean look, so users can focus on doing practicums. This research observed that the use of Meta-UI in this study has given satisfaction to the users through the analysis of the PIECES framework. The authors got a score between 3.97 - 4.20 for AR and 4.5 - 4.67 for VR from the user satisfaction measurement which means that users are satisfied with the offerings and services of this app. Index TermsAugmented intelligence, virtual collaboration, medical education, Meta UI. I. INTRODUCTION Recently, immersive technology has attracted a lot of users’ interest. Immersive technology is in great demand because this technology has a uniqueness that blurs the boundaries between reality and the virtual. Immersive technology provides an immersive, seamless experience. Immersive technology is divided into three parts, namely Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). In contrast to VR technology, AR technology is unique in being able to display information that users cannot accept through their senses, such as displaying virtual objects in the real world through devices such as smartphones. This study focuses on the implementation of AR and VR to support learning in the medical field. As a result, knowledge transfer is ineffective since the majority of health education practical activities need hands-on experience using physical equipment. All students may gain dynamic and personalized practice experiences by using AR/VR devices because to the technology's mobility and adaptability [1]. This has a significant effect on medical students’ ability to practice their abilities. As there is presently no online module for practical medical education, health practitioners are required to adapt to the current situation. The development of medical education modules in the AR and VR fields of course considers user needs. Such Augmented Reality and Virtual Reality (AR/VR) apps are created to address medical demands and provide an alternative to the current approach [2]. The modules are built to follow the standard guidelines for teaching materials at the Universitas Nahdlatul Ulama Surabaya institution, which facilitates a medical education study program. In this field of science, the development of AR and VR depends on the demographics of medical students who are end users, and medical doctors as validators of the content displayed. However, it is possible that other medical personnel can use this learning module, such as nurses and midwives. AR and VR technologies are applied in the medical field, allowing professionals, educators, and learners to cooperate in the virtual scene to perform practical health scenarios and learn human anatomy through user interface-integrated interactions. In AR VR, there are important parts besides the displayed content as well as the development of the User Interface (UI). UI is an important point where users can interact with the application [3]. The UI is effective in providing convenience, it is intuitive and makes it easy for the user to receive the desired result. The study of the user interface in AR VR implementation is interesting to discuss. Using the UI makes it easy for the user to interact with the app. At this step, the things that need to be considered are the selection of screen designs, buttons, icons, text, images, and visual elements that act as liaisons with the main application. If the user interaction goes well, the needs and goals of the user using the application can be met. Also getting satisfaction from users can increase user loyalty for continued use of the application. In this study, this test is the second stage of testing the implementation of AR Augmented Intelligence on Virtual Education (AIVE) conducted by Fajrianti et al. [4] and VR Collaborative Simulation conducted by Al Hafidz et al. [5] by designing Meta interface elements to improve user experience. The main purpose of this study is to analyze the meta-UI for user interface design on AR VR technology which is implemented in medical industry. Meta-UI is used to ensure the interface's usability, allowing the user to observe, understand, and manage the information obtained in the International Journal of Information and Education Technology, Vol. 13, No. 2, February 2023 203 doi: 10.18178/ijiet.2023.13.2.1797 Manuscript received July 1, 2022; revised August 4, 2022; accepted September 26, 2022. Evianita Dewi Fajrianti is with the Department of Information and Communication Systems, Okayama University, Japan (e-mail: p2mu1tom@s.okayama-u.ac.jp). Ilham Achmad Al Hafidz, Naufal Adi Satrio, Hestiasari Rante, M. Agus Zainuddin, Sritrusta Sukaridhoto, and M. Udin Harun Al Rasyid are with Informatics and Computer Engineering, Politeknik Elektronika Negeri Surabaya, Indonesia (e-mail: ilhamachmada@gmail.com, naufaladisatrio001@gmail.com, magusz@pens.ac.id, dhoto@pens.ac.id, udinharun@pens.ac.id). Rizqi Putri Nourma Budiarti is with Information Systems Department, Universitas Nahdlatul Ulama Surabaya, Indonesia (e-mail: rizqi.putri.nb@unusa.ac.id). *Correspondence: hestiasari@pens.ac.id