A. Nijholt, D. Reidsma, and H. Hondorp (Eds.): INTETAIN 2009, LNICST 9, pp. 9–18, 2009.
© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2009
Non-verbal Full Body Emotional and Social
Interaction: A Case Study on Multimedia Systems for
Active Music Listening
Antonio Camurri
InfoMus Lab – Casa Paganini Intl Research Centre
DIST- University of Genova
Piazza Santa Maria in Passione 34, 16123 Genova, Italy
antonio.camurri@unige.it
Abstract. Research on HCI and multimedia systems for art and entertainment
based on non-verbal, full-body, emotional and social interaction is the main
topic of this paper. A short review of previous research projects in this area at
our centre are presented, to introduce the main issues discussed in the paper. In
particular, a case study based on novel paradigms of social active music
listening is presented. Active music listening experience enables users to
dynamically mould expressive performance of music and of audiovisual
content. This research is partially supported by the 7FP EU-ICT Project SAME
(Sound and Music for Everyone, Everyday, Everywhere, Every Way,
www.sameproject.eu).
Keywords: non-verbal full-body multimodal interfaces, emotion, social signals,
sound and music computing, active listening.
1 Introduction
Entertainment applications characterized by full-body engagement of users has
emerged in the recent years. The Nintendo Wii and the diffusion and familiarity by
users with interactive art multimedia installations (e.g. in museums and science
centers, in public spaces) are examples that bear witness of the diffusion of such
“embodied” applications. Art and entertainment is contributing to move toward more
effective, user-centric, embodied paradigms of interaction with multimedia content. In
a broader scenario, we can envisage future internet networked media enabling users
within the next 5-10 years to be fully immersed with 3D audiovisual content, using
natural interfaces sensitive to the context and to full-body multimodal expressive
intentions, and with the highest degrees of physical as well as social engagement. See
for example the User Centric Media EU FP7 ICT projects for a state of the art on
these visions.
Already in the sixties, the choreographer Merce Cunningham and the composer
John Cage developed an artistic project where a dancer could move in a sensitive
space, where his body could modify electronically generated music: this was a sort of
a large scale Theremin musical instrument, and we can consider it as a pioneer work
The original version of this chapter was revised: The copyright line was incorrect. This has been
corrected. The Erratum to this chapter is available at DOI: 10.1007/978-3-642-02315-6 30