Lee et al.
Anesthesiology and Perioperative Science (2023) 1:14
https://doi.org/10.1007/s44254-023-00016-4
ORIGINAL RESEARCH
Open Access
© The Author(s) 2023. Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which
permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the
original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or
other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line
to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory
regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this
licence, visit http://creativecommons.org/licenses/by/4.0/.
Anesthesiology and
Perioperative Science
A serious video game—EmergenCSim
™
—
for novice anesthesia trainees to learn
how to perform general anesthesia
for emergency cesarean delivery: a randomized
controlled trial
Allison J. Lee
1*
, Stephanie Goodman
1
, Beatriz Corradini
1
, Sophie Cohn
2
, Madhabi Chatterji
2
and
Ruth Landau
1
Abstract
Purpose We developed EmergenCSim
™
, a serious game (SG) with an embedded assessment, to teach and assess
performing general anesthesia for cesarean delivery. We hypothesized that first-year anesthesiology trainees (CA-1)
playing EmergenCSim
™
would yield superior knowledge scores versus controls, and EmergenCSim
™
and high-fidelity
simulation (HFS) assessments would correlate.
Methods This was a single-blinded, longitudinal randomized experiment. Following a lecture (week 3), trainees took
a multiple-choice question (MCQ) test (week 4) and were randomized to play EmergenCSim
™
(N = 26) or a non-
content specific SG (N = 23). Participants repeated the MCQ test (week 8). Between month 3 and 12, all repeated the
MCQ test, played EmergenCSim
™
and participated in HFS of an identical scenario. HFS performance was rated using a
behavior checklist.
Results There was no significant change in mean MCQ scores over time between groups F (2, 94) = 0.870, p = 0.42,
and no main effect on MCQ scores, F (1, 47) = 1.110, p = 0.20. There was significant three-way interaction between
time, gender and group, F (2, 90) = 3.042, p = 0.053, and significant two-way interaction between gender and time on
MCQ scores, F (2, 94) = 107.77, p = 0.036; outcomes improved over time among males. There was no group difference
in HFS checklist and SG scores. Both instruments demonstrated good internal consistency reliability but non-signifi-
cant score correlation.
Conclusions Playing EmergenCSim
™
once did not improve MCQ scores; nonetheless scores slightly improved
among males over time, suggesting gender may impact learning outcomes with SGs.
Keywords Serious games, Multiple-choice test, General anesthesia, Emergency cesarean delivery
1 Introduction
Anesthesia-related maternal mortality has decreased
with reduced use of general anesthesia for cesarean deliv-
ery [1], however, general anesthesia -related complica-
tions in pregnancy remain high [2, 3]. Tis has raised
concern about inadequate readiness of anesthesia train-
ees to manage such cases, which are usually emergencies
*Correspondence:
Allison J. Lee
al3196@cumc.columbia.edu
1
Department of Anesthesiology, Columbia University Irving Medical
Center, 622 West 168th St, PH5, New York, NY 10032, USA
2
Columbia University Teachers College, New York, NY, USA