102
USING AND DEVELOPING HYPERMEDIA POINTS OF INFORMATION:
LESSONS LEARNED
Franca Garzotto, Luca Mainetti, Paolo Paolini
Department of Electronics and Information
Politecnico di Milano, Italy
Abstract
From the experience gained in evaluating several existing
Hypermedia POls (Points of Information), and from our own
development work in this field, we have identified some critical
issues in designing this class of systems. This paper briefly
presents these results, by outlining the major stages of POI
design and by discussing their impact on the quality of the final
system. These concepts are exemplified by presenting the design
choices in HyperMilano, a full size hypermedia POI developed
at the Multimedia Laboratory of Politecnico di Milano.
1. Introduction
Since multimedia and hypermedia technology has become
popular and largely available on the market, it has been
intensively exploited for computer-based Points of Information
(POls for short). This class of software applications have
become more interactive, more sophisticated, and richer of
impressive visual effects. However, if multimedia and
interactivity make a POI more appealing for end users, on the
other hand non necessarily they imply an improvement in
quality, usability, and utility of the system. A bad use of
multimediality and interactivity might be the main source of
failure of an Information Point, or might largely reduces the
advantages the users could take from consulting the system.
The authors of this paper have informally conducted a small
scale exploratory investigation on several hypermedia POls
available in public sites in Europe and the US. - museums,
scientific conferences, commercial exhibitions, fairs, banks,
airports, train stations. A qualitative evaluation of these systems
has been done, in terms of quality of layout, quality of
navigation and interaction facilities, easiness of use and quality
of the information "message".
While a limited number of these systems were quite good, most
of them were disappointing. After few minutes of playing, we
simply felt lost and had to restart the session from scratch; after
half an hour, we had seen a lot of video clips but had learnt
almost nothing about the subject(s) of the POI, spending our
time in trying to understand the rationale of the system, the
meaning of the various buttons, and the actions we were doing
with them.
Some major problems were common to the latter POls:
an excessive amount of active media - video, sound,
animation - with shallow information content: active media
were mostly conceived as technological effects to impress
the audience. If it is true that the communication power of
video, sound, and animation is typically higher that pure
text, an excessive use of these media can be disturbing,
confused and confusing, especially if the quality of their
information content is low.
A poor organisation of the material: the material was too
fragmented in some parts, too long in other parts; the criteria
adopted to organise it were obscure; many links did not have
a clear meaning; links were not defined when the user would
need them; there were to many links in some situations; the
interplay of different media (e.g., the synchronisation of text
and video) was inconsistent.
Inconsistency in lay-out: lay-out elements with the same
meaning - buttons standing for links of the same type or
active areas on the screen standing for the same functionality
- had different uses and representations in different nodes.
Lack of asymmetry in fonctionality's: Some operation were
available in some situations but were omitted in some
similar cases, where instead a user would expect them (e.g.,
"stop" or "restart" were not provided on all videos).
W. Schertler et al. (eds.), Information and Communications Technologies in Tourism
© Springer-Verlag/Wien 1994