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"I Felt a Litle Crazy Following a ‘Doll’": Investigating Real
Influence of Virtual Influencers on Their Followers
ABHINAV CHOUDHRY, University of Illinois at Urbana-Champaign, United States
JINDA HAN, University of Illinois at Urbana-Champaign, United States
XIAOYU XU, University of Illinois at Urbana-Champaign, United States
YUN HUANG, University of Illinois at Urbana-Champaign, United States
Mimic-Real
Human
Animated
Human
Non-human
Fig. 1. An example of Virtual Influencers in the categories of Mimic-Real Human (@lilmiquela, @imma.gram,
@alizarexx, @magazineluiza), Animated Human (@teflonsega, @yameiionline, @amiyamato, @anymalu_real ),
and Non-human (@guggimon, @john.pork, @iamchillpill, @dayzeeandstaxx ).
Virtual Infuencers (VIs) are computer-generated characters, many of which are often visually indistinguishable
from humans and interact with the world in the frst-person perspective as social media infuencers. They
are gaining popularity by creating content in various areas, including fashion, music, art, sports, games,
environmental sustainability, and mental health. Marketing frms and brands increasingly use them to capitalise
on their millions of followers. Yet, little is known about what prompts people to engage with these digital
beings. In this paper, we present our interview study with online users who followed diferent VIs on Instagram
Authors’ addresses: Abhinav Choudhry, University of Illinois at Urbana-Champaign, Champaign, Illinois, United States,
ac62@illinois.edu; Jinda Han, University of Illinois at Urbana-Champaign, Champaign, Illinois, United States, jhan51@illinois.
edu; Xiaoyu Xu, University of Illinois at Urbana-Champaign, Champaign, Illinois, United States, xiaoyux2@illinois.edu;
Yun Huang, University of Illinois at Urbana-Champaign, Champaign, Illinois, United States, yunhuang@illinois.edu.
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https://doi.org/10.1145/3492862
Proc. ACM Hum.-Comput. Interact., Vol. 6, No. GROUP, Article 43. Publication date: January 2022.