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Chapter 6
DOI: 10.4018/978-1-5225-0513-6.ch006
ABSTRACT
Dino Lab is a serious game designed to explore the potential of using games in scientifc domains to
support critical thinking. Through collaborations with educators and scientists at the Natural History
Museum of Utah (NHMU), game designers and learning scientists at the University of Utah, and Title I
middle school teachers and students, the authors have developed a beta version of Dino Lab that supports
critical thinking through engagement in a simulation-based game. Dino Lab is organized around four key
game stages that incorporate high-level goals, domain-specifc rule algorithms that govern legal plays
and resulting outcomes, embedded refection questions, and built-in motivational features. Initial play
testing has shown positive results, with students highly engaged in strategic game play. Overall, results
suggest that games that support critical thinking have strong potential as student-centered, authentic
activities that facilitate domain-based engagement and strategic analysis.
INTRODUCTION
Dino Lab represents a collaborative effort among educators and scientists at the Natural History Mu-
seum of Utah (NHMU), game designers from the Games and Apps Lab (GApp Lab) at the University
of Utah, a cognitive learning scientist from the University of Utah, and Title I middle school teachers
and students. Dino Lab is an educational, or serious, game that uses digital representations of actual
museum objects (i.e., dinosaur fossils) to facilitate engagement in and practice with a set of key cogni-
tive processes involved in critical thinking. This chapter describes how museum objects and paleontol-
Dino Lab:
Designing and Developing an
Educational Game for Critical Thinking
Kirsten R. Butcher
University of Utah, USA
Madlyn Runburg
Natural History Museum of Utah, USA
Roger Altizer
University of Utah, USA