© 2020 - Indonesian Journal of Primary Education – Vol .4, No. 2 (2020 ) 204-211http://ejournal.upi.edu/index.php/IJPE/index
Vol. 4, No. 2 (2020) 204-211 ISSN: 2597-4866
Indonesian Journal of Primary Education
SPADE: Geometry Learning Model within Elementary School
Epon Nur'aeni
1
, Oyon Haki Pranata
2
, Muhammad Rijal Wahid Muharram
3
, Ika Fitri Apriani
4
Indonesian education university
* Corresponding author:nuraeni@upi.edu
1
,oyonhakipranata@upi.edu
2
,rijalmuharram@upi.edu
3
, apriani25@upi.edu
4
Received November 8, 2020; Revised November 16, 2020; Accepted 22 December 2020
Published 23 December 2020
Abstract
This research was initiated by a problem in learning geometry in primary schools, namely the use of learning
models that tend to be monotonous and less attractive to students. In addition, the research is based on efforts to
preserve existing cultures in Indonesia, especially those from Kampung Naga, Tasikmalaya, West Java Province.
Kampung Naga is an area that still maintains traditional life and cultural wealth. Based on these conditions, research
was carried out to solve problems through the development of the SPADE as a geometry learning model in elementary
schools. SPADE stands for five activities, namely singing, playing, analyzing, discussing, and evaluating.
Research & development model by Plomp was used on this project. The research was conducted for three years
and involved lecturers, students, teachers, and primary school students in Tasikmalaya City, West Java Province. The
research instruments used were observation sheets, interview guidelines, learning assessment sheets, learning
implementation videos, questionnaires, and field notes. The data were analyzed interactively with the following
activities: 1) data reduction; 2) data presentations; 3) data verification. The research finds that SPADE is relevant as a
learning model and got a positive response to be implemented in primary school. The SPADE learning model is
expected to be implemented in a broader scope..
Keywords:SPADE, Geometry, traditional games, Kampung Naga, geometry learning models
Abstract
The research was initiated by the existence of problems in learning geometry in elementary schools, namely the use
of learning models that tend to be monotonous and less attractive to students. In addition, the research is based on
efforts to preserve the existing culture in Indonesia, especially those from Kampung Naga, Tasikmalaya, West Java
Province. Kampung Naga is an area that still maintains traditional life and maintains cultural wealth. Based on these
conditions, research was carried out to solve problems through the development of the SPADE learning model as a
geometry learning model in elementary schools. SPADE stands for five activities, namely singing, playing, analyzing,
discussing, and evaluating.
The research uses the research & development type with the development model from Plomp. The research was
carried out for three years and involved lecturers, students, teachers, and elementary school students in Tasikmalaya
City, West Java Province. The research instruments used were observation sheets, interview guidelines, learning
assessment sheets, learning implementation videos, questionnaires, and field notes. Data were analyzed interactively
with the following activities: 1) data reduction; 2) data presentation; 3) data verification. The research found that
SPADE is relevant as a learning model and received a positive response to be implemented in elementary schools. The
SPADE learning model is expected to be implemented in a wider scope.
Keywords:SPADE, geometry, traditional games, dragon village, geometry learning model
PRELIMINARY
One of the successes of learning
mathematics is determined by classroom
management carried out by the teacher.
Teachers who are able to create the right
teaching and learning climate through good
classroom management, enable students to
feel safe to learn [1]. Thus, teachers must be
able to choose and use learning models that
can support students in understanding the
material being taught. Learning design needs
to pay attention to innovation and
meaningfulness as well as direct student
involvement in the learning process.
The reality on the ground shows that the
use of innovative and meaningful learning