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http://dx.doi.org/10.1145/3524024
J. Comput. Cult. Herit.
Virtual Reality in Contemporary Theatre
KATERYNA V. IUDOVA-ROMANOVA
Department of Directing and Acting, Kyiv National University of Culture and Arts, Kyiv, Ukraine
TETIANA K. HUMENYUK
Department of Event Management and Leisure Industry, Kyiv National University of Culture and Arts, Kyiv, Ukraine
SERHII I. HOREVALOV
Department of Cinematography and Television Arts, Taras Schevchenko National University of Kyiv, Kyiv, Ukraine
SERHII HONCHARUK
Department of Television Journalism and Actor's Skill, Kyiv National University of Culture and Arts, Kyiv, Ukraine
VOLODYMYR YA. MYKHALOV
Department of Cinematography and Television Arts, Kyiv National University of Culture and Arts, Kyiv, Ukraine
This study examines how virtual reality images are used in contemporary theatre. Modern technologies get into
various areas of life including the theatrical environment. Therefore, the study of the role of virtual reality in
contemporary theatre is crucial for the qualitative understanding of the tendencies in development of the
contemporary theatre scene in the context of the development of contemporary art. This determines the relevance of
this study and subsequent academic research in this field as well. The purpose of this study is to assess the degree of
influence of modern technologies on creating virtual reality in the development of theatrical art. The leading approach
for this study is a combination of a systematic study of the main trends in the creation of virtual reality within the
framework of the development of modern technologies and the logical construction of conclusions retrieved from the
results of this study. The main results obtained in this study are supposed to be the identification of the main areas for
creating virtual reality in the activities of contemporary theatres and changes in the work of theatre groups during the
COVID-19 pandemic. Prospects for subsequent academic research in this field are determined by the increasing usage
of modern technologies for creating virtual reality within the framework of the modern development of theatrical
culture and the need for a deep study of this factor as the one that defines the prospects for the technological
development of the contemporary theatre scene. The practical significance of this study lies in the possibility of using
its results obtained to assess the role and place of modern technologies for creating virtual reality in contemporary
theatre.
CCS Concepts: Hardware → Emerging technologies → Electromechanical systems; Memory and dense storage →
Nanoelectromechanical systems.
Additional Key Words and Phrases: Culture, performance, art, spectator, author
Authors’ address: K.V. Iudova- Romanova (corresponding author), Department of Directing and Acting, Kyiv National University of
Culture and Arts, 01133, 36 Yevhen Konovalets Str., Kyiv, Ukraine, iudova-romanova11@tanu.pro; T.K. Humenyuk, Department of
Event Management and Leisure Industry, Kyiv National University of Culture and Arts, 01133, 36 Yevhen Konovalets Str., Kyiv,
Ukraine, humenyuk@toronto-uni.com; S.I. Horevalov, Department of Cinematography and Television Arts, Taras Schevchenko
National University of Kyiv, 01033, 60 Volodymyrska Str., Kyiv, Ukraine, si_horevalov@toronto-uni.com; S. Honcharuk, Department
of Television Journalism and Actor's Skill, Kyiv National University of Culture and Arts, 01133, 36 Yevhen Konovalets Str., Kyiv,
Ukraine, shoncharuk@lund-univer.eu; V.Ya. Mykhalϝv, Department of Cinematography and Television Arts, Kyiv National
University of Culture and Arts, 01133, 36 Yevhen Konovalets Str., Kyiv, Ukraine, mykhalov@singapore-uni.com