Psychometric Properties of the User Experience Qestionnaire
(UEQ)
Andrea Schankin
∗
andrea.schankin@fom.de
FOM University of Applied Sciences
Karlsruhe, Germany
Matthias Budde
2
matthias.budde@disy.net
Disy Informationssysteme GmbH
Karlsruhe, Germany
Till Riedel
riedel@teco.edu
Karlsruhe Institute of Technology
Karlsruhe, Germany
Michael Beigl
michael.beigl@kit.edu
Karlsruhe Institute of Technology
Karlsruhe, Germany
ABSTRACT
User experience (UX) summarizes user perceptions and responses
resulting from the interaction with a product, system, or service.
The User Experience Questionnaire (UEQ) is one standardized in-
strument for measuring UX. With six scales, it identifes areas in
which product improvements will have the highest impact. In this
paper, we evaluate the reliability and validity of this questionnaire.
The data of N = 1, 121 participants who interacted with one of 23
products indicated an acceptable to good reliability of all scales.
The results show, however, that the scales were not independent
of each other. Combining perspicuity, efciency, and dependability
to pragmatic aspects as well as novelty and stimulation to hedo-
nic aspects of UX improved the model ft signifcantly. The sys-
tematic variations of product properties and correlations with the
System Usability Scale (SUS) in a second experiment with N=499
participants supported the validity of these two factors. Practical
implications of the results are discussed.
CCS CONCEPTS
· Human-centered computing → HCI design and evaluation
methods; HCI theory, concepts and models.
KEYWORDS
user experience, psychometric properties, UEQ
ACM Reference Format:
Andrea Schankin, Matthias Budde, Till Riedel, and Michael Beigl. 2022.
Psychometric Properties of the User Experience Questionnaire (UEQ). In
CHI Conference on Human Factors in Computing Systems (CHI ’22), April
29-May 5, 2022, New Orleans, LA, USA. ACM, New York, NY, USA, 11 pages.
https://doi.org/10.1145/3491102.3502098
∗
Also with Karlsruhe Institute of Technology.
2
Also with Karlsruhe Institute of Technology.
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https://doi.org/10.1145/3491102.3502098
1 INTRODUCTION
Research on user experience (UX) began more than 20 years ago,
around the turn of the millennium, with the argument that usability
research was too focused on task efciency and work. The goal
was to design pleasurable products [22], to increase hedonic quality
[20], or to engineer joy [18]. UX has been supposed to complement
the task-oriented view of the usability of interactive products by
hedonic qualities, such as aesthetics [33], self-actualization [16],
and positive emotions [21] that people experience when interacting
with a product. It goes beyond goal achievements. Interacting with
products also fulflls the human needs for stimulation and personal
growth [17], evokes memories [26], and communicates messages
about self-identity in social settings [2]. After a period of defning
and conceptualization (see [21] for a review), UX is now defned
as "a person’s perceptions and responses that result from the use or
anticipated use of a product, system or service." (ISO 9241-210 [13]).
UX describes the subjective (cognitive and afective), evaluative
judgment of a product by the user, i.e., it results from the interaction
between characteristics and needs of the user with the properties of
the product. Accordingly, even when using and interacting with the
same product, users’ experience might strongly vary, depending on
the heterogeneity of their current needs and previous experiences.
There are two main approaches to measure UX. Either subjective
statements of the users are gathered, e.g., by (standardized) ques-
tionnaires or interviews, or UX is inferred from objective measures,
e.g., gaze direction, response times or physiological parameters [1].
Both approaches allow a complementary view on diferent aspects
of UX. In the current paper, we focus on standardized questionnaires.
They can be applied, analyzed, and interpreted fast and easily. Thus,
it is very attractive to use them in user studies. Several standardized
questionnaires aim at measuring UX, e.g., the Questionnaire for
User Interaction Satisfaction (QUIS) [14], the Standardized User
Experience Percentile Rank Questionnaire (SUPR-Q) [28], the At-
trakDif2 [19], and the User Experience Questionnaire (UEQ)[23].
When standardized questionnaires are considered to be applied
in a user study, they need to fulfll at least three main quality criteria
(i.e., psychometric properties of the test) ś objectivity, reliability,
and validity.
• Objectivity is given when measurements are independent of
efects of the experimenter or situational conditions during
application, analysis, and interpretation.