Citation: Bariˇ cevi´ c, M.; Lui´ c, L. From
Active Learning to Innovative
Thinking: The Influence of Learning
the Design Thinking Process among
Students. Educ. Sci. 2023, 13, 455.
https://doi.org/10.3390/
educsci13050455
Academic Editor: Lisa Bendixen
Received: 2 March 2023
Revised: 16 April 2023
Accepted: 25 April 2023
Published: 28 April 2023
Copyright: © 2023 by the authors.
Licensee MDPI, Basel, Switzerland.
This article is an open access article
distributed under the terms and
conditions of the Creative Commons
Attribution (CC BY) license (https://
creativecommons.org/licenses/by/
4.0/).
education
sciences
Article
From Active Learning to Innovative Thinking: The Influence of
Learning the Design Thinking Process among Students
Martina Bariˇ cevi´ c* and Ljerka Lui´ c
University North, 48000 Koprivnica, Croatia
* Correspondence: mabaricevic@unin.hr; Tel.: +385-991925467
Abstract: Active learning is a set of activities that allow the student to actively participate in the
learning process. Active learning can be implemented using various methods and strategies. design
thinking is a creative human-centric approach used for innovation. In this article, the authors consider
learning the design thinking process as a strategy for active learning. After performing a thorough
literature review, the authors display the results of pilot research conducted with business economics
graduate students enrolled in the Disruptive Innovations and Design Thinking elective course. The
research consisted of a survey and an experiment, and it was executed as part of the project “a/AR-
Learning: Active learning by applying augmented reality”. The goal was to study the effects of
learning the design thinking process and whether it could be used as an active learning method in
order to influence the development of innovative thinking among students. The research question
was, “How does learning the design thinking process affect the development of students’ innovative
way of thinking?” The results of the pilot study confirmed all three hypotheses (H1 = After learning
the design thinking process, students recognize the main characteristics of innovation; H2 = Active learning of
the design thinking process affects critical assessment; H3 = The innovative way of thinking developed through
active learning of the design thinking process differs among students), as well as showing effectiveness
and a change in critical assessment, but also the need for an even more active approach. The authors
suggest that broader research be undertaken involving a bigger sample and a larger scale.
Keywords: active learning; innovation; innovative thinking; design thinking course; students
1. Introduction
Bonwell and Eison defined strategies that promote active learning as “instructional
activities involving students in doing thinks and thinking about what they are doing” [1].
Active learning allows students to “do something other than taking notes or following
directions ... they participate in activities” [2]. According to Letina, active learning aims
to achieve a higher degree of independence among students and, by applying different
thinking strategies, attempts to develop specific cognitive skills, thus “enabling (students)
to notice the important, analyze and compare information, connect it with existing knowl-
edge and critically assess their meaning” [3]. Various approaches and strategies have been
considered over the years in regard to active learning, ranging from active class discus-
sions to decision making based on case studies [1], as well as new approaches such as
the application of augmented reality (AR) and virtual reality (VR) in higher education
teaching [4].
This article studies the effects of active learning through learning the design thinking
process. design thinking is a process used in solving “wicked problems” [5]: multidi-
mensional, complex, open problems that require creative solutions based on collaborative
methodologies and non-linear thinking. Design thinking is not the only approach for this
type of problem, but it is the approach that was considered in this article. The design
thinking process consists of five steps: defining the problem, need finding and synthesis,
ideation, prototyping, and testing [6]. It is a non-linear iterating process, meaning that after
Educ. Sci. 2023, 13, 455. https://doi.org/10.3390/educsci13050455 https://www.mdpi.com/journal/education