Jurnal “Tata Arta” UNS, Vol. 2, No. 2, hlm. 105-120 Muflicha Maulidina Hidayah, Sigit Santosa, dan Dini Octoria. Upaya Peningkatan Motivasi dan Hasil Belajar Siswa melalui Metode Teams Games Tournament Berbantu Media Akuntanopoli pada Pembelajaran Akuntansi. Agustus, 2016. UPAYA PENINGKATAN MOTIVASI DAN HASIL BELAJAR SISWA MELALUI METODE TEAMS GAMES TOURNAMENT BERBANTU MEDIA AKUNTANOPOLI PADA PEMBELAJARAN AKUNTANSI Muflicha Maulidina Hidayah, Sigit Santosa, Dini Octoria Pendidikan Akuntansi FKIP Universitas Sebelas Maret Surakarta, Indonesia muflichamh@gmail.com ABSTACT This Classroom Action Research aims to increase motivation and student learning outcome class XI IPS 1 Aurora Senior High School* on accounting subject through the application Teams Games Tournament method (TGT) with Akuntanopoli games media (Accounting-Monopoly) 2016. This Classroom Action Research was carried out in 2 cycles, The subject of this research was student class XI IPS 1 Aurora Senior High School that consist of 37 students. The object of this research was TGT method with akuntanopoli games media, learning motivation, and learning outcome. Technique of collecting data used in this research were questionnaire, observation, test, and documentation. This research uses content validity for trial instrument and triangulation technique for data validity. Technique of analyzing data used in this research were descriptive qualitative and quantitative. The result of research shows the application Teams Games Tournament method with Akuntanopoli games media can increase motivation and learning outcome on accounting subject. In pre action, Percentage indicator performance of learning motivation from questionnaire result becomes 62,89% in cycle I and 82,48% in cycle II. The average of learning motivation score from student observation result becomes 64,42% in cycle I and 86,04% in cycle II. The amount of student that fulfill completeness criteria that already been decided becomes 24 students (64,86%) and 33 students (89,19%) in cycle II. The conclusion of this research is the application Teams Games Tournament method with Akuntanopoli games media can increase motivation and student learning outcome on accounting subject in student class XI IPS 1 Aurora Senior High School. Keyword: Learning motivation, learning outcome, Teams Games Tournament Method, Akuntanopoli Games Media, accounting subject.