1 Copyright © 2003 by ASME
Proceedings of DETC’03
ASME 2003 Design Engineering Technical Conferences and
Computers and Information in Engineering Conference
Chicago, Illinois USA, September 2-6, 2003
DETC2003/CIE-48201
WEB-BASED SELF-PACED VIRTUAL PROTOTYPING TUTORIALS
Rajankumar Bhatt
Graduate Student
Mechanical and Aerospace Engineering
State University of New York at Buffalo
318 Jarvis Hall, Buffalo NY 14260
E-mail: rmbhatt@eng.buffalo.edu
Web: http://www.eng.buffalo.edu/~rmbhatt
Chin Pei Tang
Graduate Student
Mechanical and Aerospace Engineering
State University of New York at Buffalo
318 Jarvis Hall, Buffalo NY 14260
E-mail: chintang@eng.buffalo.edu
Web: http://www.eng.buffalo.edu/~chintang
Leng-Feng Lee
Undergraduate Student
Mechanical and Aerospace Engineering
State University of New York at Buffalo
318 Jarvis Hall, Buffalo NY 14260
E-mail: llee3@eng.buffalo.edu
Web: http://www.eng.buffalo.edu/~llee3
Venkat Krovi
Assistant Professor
Mechanical and Aerospace Engineering
State University of New York at Buffalo
318 Jarvis Hall, Buffalo NY 14260
E-mail: vkrovi@eng.buffalo.edu
Web: http://www.eng.buffalo.edu/~vkrovi
ABSTRACT
By permitting designers to realistically, accurately and
quantitatively prototype and test multiple intermediate models
within virtual environment, Virtual Prototyping (VP), also
known as Simulation-Based Design (SBD), has rapidly gained
popularity and become a crucial part of most engineering
design processes. While there is a significant demand from
industry for students trained in this methodology, currently
there is not much room in engineering curriculum to permit
widespread adoption in the lecture-based classroom.
In this paper, we describe the rationale and the stages in the
development of a series of web-based and self-paced VP
tutorials targeted at students of a course in machine and
mechanism design. These undergraduate seniors are permitted
to: (1) interactively explore the process of creating engineering
analysis models in integrated VP environment; (2) develop
skills for interactive SBD of models; and (3) develop their
engineering judgment by interactive exploration of a spectrum
of examples. The outcome of a phased introduction of these
exercises and our experience based on the first successful
course offering are also discussed.
INTRODUCTION
Currently, considerable numbers of Computer Aided
Design (CAD) software and technology tools are commercially
available to support simulation-based design-refinement of
mechanical systems. Many of these tools not only allow a user
to geometrically model mechanical devices in a 3D virtual
environment, but also permit the simulation and testing of
product functionality virtually.
Figure 1 compares the conventional approach with the VP
approach in an engineering design process. In the conventional
approach, the iterative creation and modification of a physical
design prior to manufacture can be expensive and time
consuming. VP approaches derive their many advantages by
eliminating the need for an intermediate physical prototype for
the design refinement stage. Two trends that have favored the
adoption and rapid proliferation of the VP approach are:
(1) the availability of low-cost PC based parametric
simulation and analysis tools; and
(2) the capability of integrating multiple functionalities
into a unified environment.
Today, computer simulation may be used to compute and
calculate the kinematic, dynamic and FEA-based responses of
prototype completely within the computer and the result can be
visualized within a 3D interactive graphical virtual
environment. Further, the ubiquitous availability of low-cost
personal computer processor with accelerated graphics
hardware coupled with the ease of availability of the tools for
such platform has set the stage for this new phase in
engineering, enabling the designer to quantitatively evaluate
the performance of a proposed design completely in software.