IMPROVE TECHNOPRENEURSHIP LEARNING OUTCOMES WITH COOPERATIVE LEARNING METHOD "FLASH CARD GAME" AND "QUIZ-QUIZ TRADE" AMONG VOCATIONAL HIGH SCHOOL STUDENT Hari Kurniawan 1 1 Entrepreneurship Education, SMK Tempursari Email: harikurniawan1985@gmail.com Abstract: Selection of teaching methods largely determine the quality of teaching in the learning process, to achieve the learning objectives required the use of an optimal learning method. This means that to achieve quality teaching, each teaching should be organized on a student with appropriate learning methods. One model of learning according to researchers who can improve the skills of process and student learning outcomes is a model of cooperative learning approach Flash card games and quiz - quiz trade, The advantages of cooperative learning model of the Flash card games and quiz - quiz trade is make material more attractiveto students. The learning process Flash card games and quiz - quiz trade push to listen, clarification, connect description between several variables, making predictions, dealing, communicate, and is responsible to give each member of the famil important group are discussed in academic activities. This is according to research Sakdiyah (2002) which states that students who are taught by the model of cooperative learning methods Flash card games and quiz - quiz trade have higher achievement than students taught using conventional teaching methods. Keywords: FLASH CARD GAMES, QUIZ-QUIZ TRADE, STUDY MOTIVATION, LEARNING OUTCOMES, TECHNOPRENEURSHIP Background Education that can support the future development is education that develops students' potential so concerned is able to face and solve the problems of life faces. Education must touch the inner potential and the potential of student competence. The educational concept was even more important when a person has to enter the life in society and the world of work as concerned should be able to apply what is learned in school to overcome problems faced in everyday life. Vocational School (SMK) to implement such a curriculum set by the government. Where it has been structured education and training programs are divided into three namely: Normative, Adaptive and Productive. For the category of Normative it includes religious subjects, Civics, Indonesian, and History. Adaptive group is Mathematics, Physics, English, Chemistry and Computer. Meanwhile, the productive groups, especially the Department of Mechanical audio and video are working workshop and drawing techniques, basic electricity and Technopreneurship, Technopreneurship circuit implementation, planning the installation of audio-video systems and so forth. Thirdly the government-set curriculum complements and support the student's skills especially in the group category of adaptive and productive. SMK Tempursari Lumajang East Java is one part of the formal education that has 6 (six) courses. One of them is the Technique Audio Video. Audio Video Engineering Department has several wholly used as the title of competence training eye. One of the subjects that are in electricity and Technopreneurship with one area