Design observations for interagency collaboration
Jane Fedorowicz
a,
⁎, Steve Sawyer
b
, Christine B. Williams
a
, M. Lynne Markus
a
, Martin Dias
c
,
Michael Tyworth
d
, Sonia Gantman
e
, Dax Jacobson
f
, Arthur P. Tomasino
a
, Robert Schrier
g
a
Bentley University, 175 Forest Street, Waltham, MA 02452, USA
b
Syracuse University, 344 Hinds Hall, Syracuse, NY 13244, USA
c
Northeastern University, 360 Huntington Ave, Boston, MA 02115, USA
d
Pennsylvania State University, Smeal College of Business, University Park, PA 16802, USA
e
Providence College, 1 Cunningham Square, Providence, RI 02918, USA
f
California State University, One University Drive, Camarillo, CA 93012, USA
g
Polaris Library Systems, 103 Commerce Boulevard, Suite A, Liverpool, NY 13088, USA
abstract article info
Available online 18 February 2014
Keywords:
Inter-organizational information sharing systems
Design
Digital government
Public safety networks
We present 14 design observations for public safety networks (PSNs) and describe how they may apply more
broadly to a wider range of inter-organizational systems within the public sector. A PSN is an interagency collab-
oration focused on developing and using information systems in support of information sharing and functional
interoperability among public safety organizations engaged in law enforcement, criminal justice, and emergency
response. We base our design observations upon an analysis of an extensive survey of 80 PSNs plus 6 in-depth
case studies. The design observations identify commonalities that can guide agencies participating in interagency
collaborations in addressing the interlocking issues they face. Our goal in presenting this set of design observa-
tions is to: (1) encourage improved PSN systems design and (2) draw attention to the importance of jointly ad-
dressing governance and technological considerations when designing PSNs.
© 2014 Elsevier Inc. All rights reserved.
1. Introduction
Through this paper, we advance a set of 14 design observations
about public safety networks (PSNs). PSNs are interagency collabora-
tions focused on the development and use of information and commu-
nication technologies (ICT) to support the information sharing and
functional interoperability needs of public safety organizations engaged
in law enforcement, criminal justice, and emergency response (Sawyer,
Fedorowicz, Tyworth, Markus, & Williams, 2007). As such, a PSN is a
specific form of an inter-organizational system (IOS) created to support
information sharing among distinct organizations through a collective
technology infrastructure. However, public safety networks also repre-
sent a collaborative phenomenon exhibiting characteristics in common
with a wide range of government agency information-sharing initia-
tives. Looked at through this lens, these PSN design observations also
should provide guidance to a broader set of interagency collaboration
domains (Fedorowicz & Dias, 2010; Markus, Majchrzak, & Gasser,
2002).
As government agencies strive to increase their ability to share infor-
mation and communicate across organizational boundaries, they must
address many new technological and organizational challenges. Al-
though interagency collaborations have unique needs, features and
goals, agency decisions made before and during the implementation
process also share many commonalities. In response to this, we have de-
rived a set of design observations from these commonalities to guide
those agencies participating in interagency collaborations through the
range of interlocking issues they face.
We pursue two goals in presenting this set of PSN design observa-
tions. First, we seek to promote these design observations as guidance
for IOS developers. We achieve this goal by synthesizing our empirical
findings into a set of design observations, which constitute an inventory
of the many alternative configurations that currently exist. Second, we
seek to increase the attention paid to the co-design of organizational
governance structures and operations structures that PSNs, and all
IOS, require. The design observations accomplish this goal by showcas-
ing the interdependence among governance structures and PSN tech-
nology development (Denyers, Tranfield, & van Aken, 2008).
We focus on design observations because they provide a means to
summarize and synthesize the empirical data gathered from our study
of PSNs. Beyond this descriptive contribution, design observations be-
come the basis for developing design principles (Germonprez,
Hovorka, & Gal, 2011; Hevner, March, Park, & Ram, 2004). While design
observations provide guidance, design principles provide a fundamental
idea which directs designers (Markus et al., 2002). Fig. 1 depicts this
process. The dotted lines surround the portion of the process developed
in this paper.
Government Information Quarterly 31 (2014) 302–316
⁎ Corresponding author.
E-mail addresses: jfedorowicz@bentley.edu (J. Fedorowicz), ssawyer@syr.edu
(S. Sawyer), cwilliams@bentley.edu (C.B. Williams), mlmarkus@bentley.edu
(M.L. Markus), m.dias@neu.edu (M. Dias), mjt241@smeal.psu.edu (M. Tyworth),
sgantman@providence.edu (S. Gantman), dax.jacobson@csuci.edu (D. Jacobson),
tomasin_arth@bentley.edu (A.P. Tomasino), Bob.Schrier@polarislibrary.com (R. Schrier).
0740-624X/$ – see front matter © 2014 Elsevier Inc. All rights reserved.
http://dx.doi.org/10.1016/j.giq.2013.11.006
Contents lists available at ScienceDirect
Government Information Quarterly
journal homepage: www.elsevier.com/locate/govinf