Asian Themes in Social Sciences Research
ISSN: 2578-5516
Vol. 3, No. 2, pp. 28-31
2019
DOI: 10.33094/journal.139.2019.32.28.31
© 2019 by the authors; licensee Knowledge Press, USA
Accepted: 5 November 2019 | Published: 20 November 2019
28
© 2019 by the authors; licensee Knowledge Press, USA
Using Synfig Studio as an Interactive Learning Media: A Study
of Senior High School in Rural School
Anna Riana Suryanti Tambunan
1*
--- Fauziah Khairani Lubis
2
--- Bahagia Saragih
3
---
Willem Saragih
4
--- Puan Suri Mira Annisa Sembiring
5
1,2,3,4,5
Universitas Negeri Medan, Indonesia.
Abstract
The ability to make learning media is expected to motivate teachers and students in more
exciting learning. But in reality, there are still many teachers who experience obstacles,
especially in making learning media. The purpose of this learning assistance activity aims to
provide knowledge and skills using interactive learning media in the teaching and learning
process in the classroom. It is to maximize learning media (specifically Synfig Studio) that is
available in the learning process. Besides, it is to help the teachers be able to make learning
media more enjoyable to achieve the learning objectives to be completed. Participants in the
Community Service program were 15 teachers in one of the high schools in the rural area,
Bangun Purba. The learning assistance using Synfig Studio was done with lecture,
demonstration, and practice methods accompanied by questions and answers. The availability
of adequate expert in assisting instructional media, the enthusiasm of participants, the support
of school principals in the implementation of activities, and supporting funds from the
university were the critical success of the application of this activity realization. The obstacles
faced are the teachers do not have prior knowledge about computer operations and limited
time for training. The participants can take part in the practice from beginning to end.
Besides, all teachers can complete independent tasks well, which can make computer-based
learning media.
Keywords: Synfig Studio, Interactive learning, Learning media.
Licensed: This work is licensed under a Creative Commons Attribution 4.0 License.
Funding: This study received financial support from the Universitas Negeri Medan.
Competing Interests: The authors declare that they have no competing interests.
Acknowledgement: The authors wish to acknowledge with gratitude the support of Universitas Negeri Medan
through the Research Institute and the students of the English Literature Department.
1. Introduction
In the process of learning, there are several difficulties faced. Teachers face difficulties in finding the right
media to teach. They need creativity to develop material. In general, they only use Student Worksheets and
books. According to the results of a survey conducted by Lidiana, Tambunan, and Yuningsih (2017) learning
systems that use student worksheets do not attract and make students bored. Some teachers use images
obtained from newspapers or magazines. This media is not enough to make students interested in the learning
process. For that, we need learning media to increase the motivation of teachers and students in the learning
process.
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