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Chapter 19
DOI: 10.4018/978-1-4666-2851-9.ch019
INTRODUCTION
The emergence of new communications tech-
nologies in all areas of society has created a new
situation in the classroom: we can integrate these
technologies into the dynamic role of education,
or we can avoid them. But its implementation
becomes increasingly common. Particularly
representative is the use of Smartphones in the
classroom as a new system of communication
and interaction among students, as we can see in
the next sections.
Ernest Redondo
Polytechnic University of Catalonia, Spain
Isidro Navarro
Polytechnic University of Catalonia, Spain
Albert Sánchez
Polytechnic University of Catalonia, Spain
David Fonseca
Ramón Llull University, Spain
Implementation of
Augmented Reality in “3.0
Learning” Methodology:
Case Studies with Students
of Architecture Degree
ABSTRACT
This chapter discusses the impact of using social media resources and new emerging technologies in
teaching and learning processes. The authors of this chapter focus on Spanish architecture-education
framework by analyzing three case studies carried out by students fnishing architecture and building
degrees. Students’ interaction with this resources is assessed, as well as their derived academic results,
and the degree of satisfaction from students and teachers using these resources and technologies. To
conduct the study, the authors worked with Web based freeware applications, such as Dropbox, blog-
ging systems, Moodle, YouTube, Wikipedia, and Google Maps. Mobile devices, such as smartphones and
tablets PCs, were used to test QR-Codes (Quick Response Codes) and Augmented Reality technology
based applications as Junaio and Ar-Media Plugin.