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SIGGRAPH Asia 2013, November 19 – 22, 2013, Hong Kong.
Copyright © ACM 978-1-4503-2511-0/13/11 $15.00
A-me: Augmented Memories
Jordi Puig
1
, Andrew Perkis
1
, Aud Sissel Hoel
1
, Alvaro Cassinelli
2
Norwegian University of Science and Technology (NTNU)
1
Department of Information Physics and Computing, The University of Tokyo
2
Abstract
A-me is a fictitious memory-evoking apparatus at the
intersection of science, art and technology. The system enables
users to experience other people’s memories as well as store their
own by interacting with a volumetric representation (MR) of a
human brain. The user retrieves or stores memories (audio traces)
by pointing and clicking at precise voxels locations. Triggered by
their exploratory action, a story is slowly revealed and
recomposed in the form of whispering voices revealing intimate
stories. A-me it’s a public receptacle for private memories, thus
exploring the possibility of a collective physical brain.
The installation introduces an original optical see-through AR
setup for neuronavigation capable of overlaying a volume
rendered MR scan onto a physical dummy head. Implementing
such a system also forced us to address technical questions on
quality assessment of AR systems for brain visualization.
CR Categories: H.5.2 [Information Interfaces And Presentation]:
User Interfaces—Graphical user interfaces (GUI); I.3.6 [Computer
Graphics]: Methodology and Techniques—Interaction Techniques
Keywords: augmented reality, visualization, collective
experience, memory retrieval.
1 Introduction
Questions such as: “What is the basis of human behavior,
though or memory? How do we define actions and decision
processes? Can memories be disembodied from the individual that
experienced them? Can memories be recorded and shared?” have
traditionally been addressed by philosophers and psychologists
using introspection and verbal report. While neurologists are
looking at the connectivity of neurons, cognitive neuroscientists
are seeking answers through behavioral experimentation,
neuroimaging and computational modeling. In the young field of
cognitive and behavioral neuroscience, psychological functions
are partially classified by the localization of their underlying
circuitry in specific areas in the brain. The emergence of powerful
radiological measurement techniques (e.g., fMRI, PET, SPECT)
combined with experimental techniques from cognitive
psychology allows neuroscientists to address questions of the
human mind such as cognition, emotion or memory by looking for
their neural correlates in the physiological brain.
Figure 1: A-me being used by the author.
Discussions on brain/mind matters and functionality take place
across several specialized scientific disciplines, yet many
fundamental questions remain of public interest and are at the core
of everyday human experience. A-me offers the opportunity of a
free, personal reflection on some aspects of these discussions; for
one, the work exposes the ambiguity between the possibility of
accurately locating places in the brain, and the uncertainty of
defining a place in the world (or the brain) for a mnemonic
experience. The installation also forces us to reflect on the
ownership of a memory item: Whom do memories belong to? Are
memories private events? Can we manipulate them?
2 Motivation
What is memory? Where is it? Do memories remain the same
forever? Are they modified depending on our current emotional
state or our will? What is the substance of a memory?
Since these questions are tied to the nature of human experience
itself, it’s not surprising they were explored extensively in
philosophy, art and literature well before these could be
considered in scientific terms. The problem of localizing ‘a
memory’ is ill posed because the relation between a place and a
memory can be considered in multiple ways. Before the advent of
computational theories of the mind, a ‘memory’ had not other
physical correlate in the world than, perhaps, the place where the