Language Circle: Journal of Language and Literature 17(2) April 2023 Available online at http://journal.unnes.ac.id/nju/index.php/lc P-ISSN 1858-0157 E-ISSN 2460-853X Development of Educational Games as Learning Media for English Learning for Primary Students I Gusti Ayu Putu Suantari Pratami Universitas Pendidikan Ganesha, Indonesia Email: suantaripratami10@gmail.com Putu Kerti Nitiasih Universitas Pendidikan Ganesha, Indonesia Luh Gd Rahayu Budiarta Universitas Pendidikan Ganesha, Indonesia Abstract Industrial era 4.0 brought many changes and innovations in the educational field. Technology is one of the things that is highly developed in the 4.0 era, which has a significant effect on the teaching and learning process. Teach- ers are required to be able to take advantage of this technological development to be involved in the learning pro- cess. As well as in teaching English to the young learner in this 21st century learning, the teacher must be able to create a fun learning environment through the help of learning media, which games. This study aims to develop an educational game as a learning media for English learning for primary students as well as the validity of the product. The Design and Development (D&D) and ADDIE model, which consist of five stages, are chosen in this study. The validation from the expert uses three experts, and for the user evaluation, this study uses five students as the respondent. The result showed that in expert judgment validation, the media got 89%, and for the user evaluation, the media got 90%. Based on the result, the educational game for 6th-grade primary school students is feasible to be used in English learning as learning media. Keywords: education, technology, English, learning media, game more independently but still under the guidance of a teacher (Muhali, 2019). Teacher-centered is no longer appropriate in the class where the te- acher that dominating. The learning must focus on developing students’ competencies in facing the demand of 21 st century-society. Nowadays students are not only required to be able to get good grades from a test but how students can face real life from the learning outcomes obtained is more important (Azhary & Ratmanida, 2021). In the 21 st century learning teacher must be able to become facilitators and mediators to explore the potential of students (Cahyana et al., 2018). Various technologies can be utilized by the teacher to be a part of learning process as lear- ning media. Learning media means any tools that function to support the teaching and learning process. The media can help teachers convey lear- ning material more easily so it can be absorbed by students more easily and quickly (Azizah et al., 2022). The importance of using learning media in the learning process is because by the help of media, the teacher can attract and keep students motivated during the learning (Dewi et al., 2018). Moreover, learning media can overcome the limi- INTRODUCTION The rapid development of technology in the industrial era 4.0 began to enter human life in various fields of life. Human interaction and acti- vities that used to take long times to do, like day or month, change into a minute or hour. Especi- ally with the current technological sophistication that makes it easier for humans to do various jobs (Gunadi et al., 2022). Many industries, business, and even educational fields benefit from the ad- vanced technology. Education means an effort to develop the abilities one has in order to prepa- re the next generation to be able to have abilities needed in the future (Zuhdi et al., 2021). As an important aspect in human life, education star- ting get many innovations. Most of school began to used technology in teaching and learning pro- cess. Furthermore in 21 st century learning which is emphasized in four skills (communication, cri- tical-thinking, collaboration, and creativity). In addition, the learning in 21 st century is oriented to students-centered (Juanda et al., 2021). That means the students is expected to be able to learn