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Chapter 2
Video Game Development and User Experience
Graham McAllister and Gareth R. White
G. McAllister ()
Player Research, Brighton, UK
e-mail: graham@playerresearch.com
G. R. White
University of Sussex, Brighton, UK
Abstract In order to design new methodologies for evaluating the user experience
of video games, it is imperative to initially understand two core issues. Firstly, how
are video games developed at present, including components such as processes,
timescales and staff roles, and secondly, how do studios design and evaluate the
user experience.
This chapter will discuss the video game development process and the practices
that studios currently use to achieve the best possible user experience. It will pres-
ent four case studies from game developers Disney Interactive (Black Rock Studio),
Relentless, Zoe Mode, and HandCircus, each detailing their game development pro-
cess and also how this integrates with the user experience evaluation. The case
studies focus on different game genres, platforms, and target user groups, ensuring
that this chapter represents a balanced view of current practices in evaluating user
experience during the game development process.
2.1 Introduction
In order to design new methodologies for evaluating the usability and user experi-
ence of video games, it is imperative to initially understand two core issues. Firstly,
how are video games developed at present, including aspects such as processes and
time scales, and secondly, how do studios design and evaluate the user experience?
This chapter will discuss the video game development processes and practices
that studios currently use to achieve the best possible user experience. It will pres-
ent four case studies from AAA game developers Disney Interactive (Black Rock
Studio), Zoë Mode, Relentless and mobile developer HandCircus, all based in the
© Springer International Publishing Switzerland 2015
R. Bernhaupt (ed.), Game User Experience Evaluation,
Human-Computer Interaction Series, DOI 10.1007/978-3-319-15985-0_2