Hypertext as Method
Reflections on Hypertext as Design Logic
Alessio Antonini
∗
alessio.antonini@open.ac.uk
The Open University
Milton Keynes, UK
Megan Bushnell
∗
University of London
London, UK
megan.bushnell@sas.ac.uk
Christopher Ohge
∗
University of London
London, UK
christopher.ohge@sas.ac.uk
Francesca Benatti
∗
The Open University
Milton Keynes, UK
francesca.benatti@open.ac.uk
Alessandro Adamou
∗
Bibliotheca Hertziana
Rome, Italy
alessandro.adamou@biblhertz.it
Sam Brooker
∗
University of the Arts London
London, UK
s.brooker@lcc.arts.ac.uk
ABSTRACT
The proposed panel demonstrates how viewing hypertext as method
and mode of inquiry (rather than simply technology) can fore-
ground synergies between book history, textual studies and com-
puter science, and enhance the scope of research in the wider hu-
manities community. Hypertext as method is explored through six
interconnected papers, each showcasing a diferent interpretation
or approach. The frst discusses the role of hypertext as a pivot con-
necting the Humanities approach with the design of hypertext sys-
tems. The subsequent two papers discuss proto-hypertextual logic
in specifc historical instances before the fnal three demonstrate
the explicit application of the hypertext method to contemporary
book history challenges: webcomics, videogames, and interactive
fction. The aim is to demonstrate the potential of hypertext to
energise collaboration among book historians, textual scholars, and
hypertext scholars, who have often missed collaborations with one
another. The breadth of subjects covered by the panel showcases
the potential of hypertext as method while providing possible av-
enues for hypertext as a community to build connections with other
disciplinary areas.
CCS CONCEPTS
· Human-centered computing → Hypertext / hypermedia.
KEYWORDS
webcomics, games, scholarly editions, value chains, infrastructures,
translations, remediations
ACM Reference Format:
Alessio Antonini, Megan Bushnell, Christopher Ohge, Francesca Benatti,
Alessandro Adamou, and Sam Brooker. 2023. Hypertext as Method: Refec-
tions on Hypertext as Design Logic. In 34th ACM Conference on Hypertext
and Social Media (HT ’23), September 4ś8, 2023, Rome, Italy. ACM, New York,
NY, USA, 4 pages. https://doi.org/10.1145/3603163.3609074
∗
Authors contributed equally to this research.
Permission to make digital or hard copies of part or all of this work for personal or
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for proft or commercial advantage and that copies bear this notice and the full citation
on the frst page. Copyrights for third-party components of this work must be honored.
For all other uses, contact the owner/author(s).
HT ’23, September 4ś8, 2023, Rome, Italy
© 2023 Copyright held by the owner/author(s).
ACM ISBN 979-8-4007-0232-7/23/09.
https://doi.org/10.1145/3603163.3609074
1 INTRODUCTION
Hypertext has been largely overlooked by contemporary book histo-
rians and textual scholars. Misunderstood as a foundational experi-
ment supplanted by Web 2.0, social media, and other infrastructures
of dissemination, hypertext is more than the sum of its implemen-
tations. Hypertext is a design logic, with broad implications for a
variety of parallel felds.
This panel demonstrates how viewing hypertext as method and
mode of inquiry (rather than simply technology) can foreground
synergies between book history, textual studies and computer sci-
ence, and enhance the scope of research in the wider humanities
community. Defned as method ś an approach advocated by Atzen-
beck in 2019 [6] - hypertext is both a foundational principle of
information technologies and digital methods, as well as a way to
explore and reconceptualise analog technologies. As information
technology pioneer Ted Nelson clarifed [24], łcomputers are not
intrinsically involved with the hypertext concept.ž
Hypertext as method is explored through six interconnected
papers, each showcasing a diferent interpretation or approach;
together they refect on fve years of collaboration and research be-
tween the authors. The frst discusses the role of hypertext as a pivot
connecting the Humanities approach with the design of hypertext
systems. The subsequent two papers discuss proto-hypertextual
logic in specifc historical instances before the fnal three demon-
strate the explicit application of the hypertext method to contem-
porary book history challenges: webcomics, videogames, and in-
teractive fction. If these papers exist on the peripheries of their
disciplines (if not hypertext) it is because interdisciplinary work
often exists on the margins, where knowledge domains meet. The
panel format allows for the identifcation and exploration of links
between papers, itself a demonstration of hypertext as method.
We aim to demonstrate the potential of hypertext to energise
collaboration among book historians, textual scholars, and hyper-
text scholars. The rationale for such work is premised on the idea
that these communities have often missed connections with one
another, and that thinking of hypertext as a method of inquiry
could enhance the work of each. The breadth of subjects covered
by the panel showcases the potential of hypertext as method while
providing possible avenues for hypertext as a community to build
connections with other disciplinary areas.