252
Copyright © 2010, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
Chapter 12
Virtual Reality:
A New Era of Simulation and Modelling
Ghada Al-Hudhud
Al-Ahlyia Amman University, Amman, Jordan
VIRTUAL REALITY: OVERVIEW
Virtual reality is commonly known as a 3D projec-
tion of a seemed to be real image of the mind. This
world of 3D projections is believed to alter what
human senses perceive.
Virtual Reality (VR) has been known only in
the past few years, but VR has a history dating
back to the year 1950s. VR roots started as an idea
that would improve the way people interacted with
computers. Douglas Engelbart 1960s introduced
the use of computers as tools for digital display.
Inspired by Engelbart past experience as a radar
ABSTRACT
The chapter introduces a modern and advanced view and implementations of Virtual reality systems.
Considering the VR systems as tools that can be used in order to alter the perceived information from
real world and allow perceiving the information from virtual world. Virtual Reality grounds the main
concepts for interactive 3D simulations. The chapter emphasizes the use of the 3D interactive simu-
lations through virtual reality systems in order to enable designers to operationalize the theoretical
concepts for empirical studies. This emphasize takes the form of presenting most recent case studies for
employing the VR systems. The frst emphasizes the role of realistic 3D simulation in a virtual world for
the purpose of pipelining complex systems production for engineering application. This requires highly
realistic simulations, which involves both realism of object appearance and object behaviour in the vir-
tual world. The second case emphasizes the evolution from realism of virtual reality towards additional
reality. Coupling interactions between virtual and real worlds is an example of using the VR system to
allow human operators to interactively communicate with real robot through a VR system. The robots
and the human operators are potentially at different physical places. This allows for 3D-stereoscopic
robot vision to be transmitted to any or all of the users and operators at the different sites.
DOI: 10.4018/978-1-60566-774-4.ch012