Designing Performative, Gamified Cultural Experiences for Groups Maria Vayanou Dept. of Informatics & Telecommunications, University of Athens, Content Management in Culture P.C., Athens, Greece vayanou@di.uoa.gr Yannis Ioannidis ATHENA Research Center, Dept. of Informatics & Telecommunications, University of Athens, Athens, Greece yannis@di.uoa.gr George Loumos Content Management in Culture P.C., Athens, Greece gloumos@comic.com.gr Olga Sidiropoulou Communication & Information Technologies Experts S.A., Athens, Greece osidirop@cite.gr Antonis Kargas Content Management in Culture P.C., Athens, Greece akargas@comic.com.gr ABSTRACT 1 Envisioning cultural institutions as “social places”, where the visitors can “create, share, and connect to each other around the cultural heritage content” (as defined by Nina Simon), we explore how to design cultural group experiences that combine personal moments of reflection to social encounter. In previous work we proposed a storytelling game where visitors conceive and narrate stories about the artworks, orchestrating group interactions according to the game phases. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. CHI'19 Extended Abstracts, May 49, 2019, Glasgow, Scotland UK © 2019 Copyright is held by the owner/author(s). ACM ISBN 978-1-4503-5971-9/19/05. https://doi.org/10.1145/3290607.3312855 CHI 2019 Late-Breaking Work CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK LBW0179, Page 1