Designing Performative, Gamified
Cultural Experiences for Groups
Maria Vayanou
Dept. of Informatics & Telecommunications,
University of Athens,
Content Management in Culture P.C.,
Athens, Greece
vayanou@di.uoa.gr
Yannis Ioannidis
ATHENA Research Center,
Dept. of Informatics & Telecommunications,
University of Athens,
Athens, Greece
yannis@di.uoa.gr
George Loumos
Content Management in Culture P.C.,
Athens, Greece
gloumos@comic.com.gr
Olga Sidiropoulou
Communication & Information Technologies
Experts S.A., Athens, Greece
osidirop@cite.gr
Antonis Kargas
Content Management in Culture P.C.,
Athens, Greece
akargas@comic.com.gr
ABSTRACT
1
Envisioning cultural institutions as “social places”, where the visitors can “create, share, and connect to
each other around the cultural heritage content” (as defined by Nina Simon), we explore how to design
cultural group experiences that combine personal moments of reflection to social encounter. In previous
work we proposed a storytelling game where visitors conceive and narrate stories about the artworks,
orchestrating group interactions according to the game phases.
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CHI'19 Extended Abstracts, May 4–9, 2019, Glasgow, Scotland UK
© 2019 Copyright is held by the owner/author(s).
ACM ISBN 978-1-4503-5971-9/19/05.
https://doi.org/10.1145/3290607.3312855
CHI 2019 Late-Breaking Work CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK
LBW0179, Page 1