Implementation of blended learning scenarios for
training of school teachers
Daniela Tuparova
1
1
Department of Computer Science
South West University “Neofit Rilski”
Blagoevgrad, Bulgaria
ddureva@swu.bg
Georgi Tuparov
1,2
2
Department of Software Engineering
IMI – Bulgarian Academy of Science
Sofia, Bulgaria
georgett@avala.bg
Abstract— In this paper we present four blended learning
pedagogical scenarios for training school teachers in in-service
teacher training programs and Master degree programs
conducted in the last 3 years at South West University ―Neofit
Rilski‖, Bulgaria. The scenarios are implemented in 3 courses –
―Computer games and education‖, ―Didactics of teaching
Informatics and Information and communication technology
(ICT)‖ and ―E-learning technologies‖. The scenarios are based
on combination of different ―face to face‖ interactive approaches
such as problem based learning, collaborative and project based
approaches and diversity of e-learning activities and resources.
Keywords-blended learning, teacher training, collaborative
learning
I. INTRODUCTION
In this paper we present four blended learning pedagogical
scenarios for training school teachers in in-service teacher
training programs and Master degree programs conducted in
the last 3 years at South West University “Neofit Rilski”,
Bulgaria. The scenarios are implemented in 3 courses –
“Computer games and education”, “Didactics of teaching
Informatics and ICT” and “E-learning technologies”.
The scenarios are based on combination of different “face
to face” interactive approaches such as problem based learning,
collaborative and project based approaches and diversity of e-
learning activities and resources. The courses were organized
in blended mode with support of e-learning environment
Moodle 1.9. We give one scenario per first and second courses
mentioned above. For the course “E-learning technologies” we
propose two scenarios.
The scenario for course “Computer games and education”
is focused on interactive method “Jigsaw” which is
implemented both in “face to face” mode and e-leaning
environment with strong impact of on-line discussions between
the learners.
The scenario for course “Didactics of teaching Informatics
and ICT” is grounded on the “face to face” group working and
project based approach with support of e-learning environment.
The scenarios for course “E-learning technologies” are
stressed on the use of SCORM compatible interactive and
simulation learning objects combined with practical problem
solving in “face to face” mode and development of
assignments in online mode.
II. METHODS
A. Target groups
The scenarios were conducted with two target groups.
First target group consisted of 26 part time students – 23
women and 3 men. Average ages of 43 years. All of the
students were teachers in primary school. (In Bulgaria primary
school covers students from 1
st
to 4
th
grade and primary school
teachers teach all school subjects.) Before students started
working in the e-learning environment all of them have been
participate in ICT course. These students participated in the
courses with learning scenarios 1, 2 and 3.
In the second target group were enrolled 25 teachers (24
women and 1 man) with different subject background and with
diversity of ICT skills. In some cases participants had very
limited ICT skills – web browsing and/or word processing.
B. Learning scenario 1. Course “Computer games and
education”
The general aim of the course is to form knowledge, skills
and abilities about educational computer games and their
successful implementation into educational process in primary
school level.
Basic topics in the course are:
Role of the game in the primary school;
Scope of computer games – classification and
characteristics;
Didactical computer games – characteristics and
purpose;
Implementation of web based and stand alone
didactical computer games in primary schools;
Development of scenarios for didactical computer
games for primary school level.
The course was organized in blended mode with support of
e-learning environment Moodle 1.9. The students had 15 hours
This paper is partially supported by University Fund for Scientific
Research at South West University “Neofit Rilski”, Bulgaria, contract SRP-
A6.
978-1-4577-1746-8/11/$26.00 ©2011 IEEE
14th International Conference on Interactive Collaborative Learning (ICL2011) ̶ 11th International Conference Virtual University (vu'11)
21–23 September 2011, Piešťany, Slovakia
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