Exploring Interactions for Collaborative Driving in Fully
Automated Vehicles
Tamara von Sawitzky
Technische Hochschule Ingolstadt
Ingolstadt, Germany
Johannes Kepler University Linz
Linz, Austria
tamaravon.sawitzky@carissma.eu
Qidan Yan
Imperial College London
London, United Kingdom
Hauke Sandhaus
Cornell Tech
New York, United States
hgs52@cornell.edu
Ina Koniakowsky
Technische Universität Chemnitz
Chemnitz, Germany
Ali Askari
Ulm University
Ulm, Germany
ali.askari@uni-ulm.de
ABSTRACT
In a fully automated vehicle (SAE L5), the vehicle performs lateral
and longitudinal vehicle controls entirely. The former driver no
longer has to intervene in the driving process, monitor it, or respond
to take-over requests. At this automation level, vehicle occupants
can focus exclusively on non-driving-related tasks. However, pas-
sengers might still want to infuence driving behavior by choosing
a diferent route or altering travel speed. Therefore, collaborative
driving could be a viable option. However, it needs to be clarifed
how to realize those interactions with the vehicle best, as previous
input modalities such as steering wheel and pedals could be left
out in the future. In a prototyping workshop, we explored diferent
interactions for collaborative driving with automated vehicles. We
propose two interaction concepts in the accompanying video: 1) a
mobile button with a turn and slide function and 2) by shifting
weight in the seat to convey the desired intentions.
CCS CONCEPTS
· Human-centered computing → Interface design prototyp-
ing.
KEYWORDS
collaborative driving, intuitive interaction, prototyping, vehicle
automation
ACM Reference Format:
Tamara von Sawitzky, Qidan Yan, Hauke Sandhaus, Ina Koniakowsky,
and Ali Askari. 2023. Exploring Interactions for Collaborative Driving in
Fully Automated Vehicles. In 15th International Conference on Automotive
User Interfaces and Interactive Vehicular Applications (AutomotiveUI ’23 Ad-
junct), September 18–22, 2023, Ingolstadt, Germany. ACM, New York, NY,
USA, 2 pages. https://doi.org/10.1145/3581961.3609851
Permission to make digital or hard copies of part or all of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed
for proft or commercial advantage and that copies bear this notice and the full citation
on the frst page. Copyrights for third-party components of this work must be honored.
For all other uses, contact the owner/author(s).
AutomotiveUI ’23 Adjunct, September 18–22, 2023, Ingolstadt, Germany
© 2023 Copyright held by the owner/author(s).
ACM ISBN 979-8-4007-0112-2/23/09.
https://doi.org/10.1145/3581961.3609851
1 MOTIVATION
In accordance to the vehicle automation level 5 [1], classical interac-
tion devices, such as steering wheels and pedals, become obsolete in
vehicles driving fully automated. By removing these former vehicle
controls, more space is available inside the cabin, which increases
passenger comfort and can be used for non-driving related tasks [6]
and the rearrangement of their seating positions [2]. However, pas-
sengers might still feel the need to interact with fully automated
vehicles(AV) [4, 10] and infuence its driving behavior, but are no
longer able to do so as the usual interaction methods were removed.
Collaborative interactions using stationary touch-interfaces were
already discussed in lower levels of automation [9], but introduce a
challenge as the position and posture of the passenger can difer
depending on their desires and tasks in an fully automated AV.
To ensure passenger satisfaction, it may be useful if passengers
could communicate requests to the vehicle, e.g., "I want to go faster".
One could also consider the vehicle proactively engaging the pas-
senger when decisions need to be made that afect them, e.g., route
changes; in other words, a collaboration between the vehicle and
the passenger(s). In the accompanying video, we looked at how such
collaboration could be realized using these two cases, i.e., altering
vehicle speed and changing the route as examples.
2 RELATED WORK
Independent of vehicle automation level, many interfaces have been
elaborated and researched in recent years, including discussions
about the adaptation of user-interfaces for AVs [3]. Standard inter-
action modalities for manual driving, are either 1) pedals, steering
wheels and optionally gear shift, 2) or alterations for physically im-
paired individuals like shift pedals or a foot steering [5]. In L3, the
system is capable of taking over the control for specifed parts ofa
route but in case that the vehicle no longer capable of the situation,
a take-over request is triggered and the driver needs to take back
control over the vehicle. Many concepts for the take-over request
have been researched so far, e.g., Schartmüller et al. [7] proposed
a lateral vehicle control by a handheld device (here: a tablet) used
by the person sitting on the driver’s seat quasi Steer-by-WiFi, or
what type of button interaction is needed in order to trigger the
take-over request by Walch et al. [9]. In L4 the vehicle might be
driven with shared control between driver and vehicle [10].
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