www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753
ITcon Vol. 17 (2012), Gül, pg. 465
EVALUATING THE MODES OF COMMUNICATION: A STUDY OF
COLLABORATIVE DESIGN IN VIRTUAL ENVIRONMENTS
REVISED: 20 March 2012
PUBLISHED: September 2012 at http://www.itcon.org/2012/30
GUEST EDITOR(S): Xiangyu Wang and Robert Klinc
Leman Figen Gül, Associate Professor
Department of Architecture, TOBB University of Economics and Technology, Ankara, Turkey
email: leman.gul@uni.sydney.edu.au
Xiangyu Wang, Professor
School of Built Environment, Curtin University, Perth, Australia
International Scholar, Department of Housing and Interior Design,
Kyung Hee University, Seoul, Korea
email: xiangyu.wang@curtin.edu.au
Gülen Çağdaş, Professor
Faculty of Architecture, Istanbul Technical University, Istanbul, Turkey
email: cagdas@itu.edu.tr
SUMMARY: With the recent developments in communication and information technologies using Collaborative
Virtual Environments (CVEs) in design activity has experienced a significant increase. In this paper, a
collaborative learning activity between the University of Sydney (USYD), and the Istanbul Technical University
(ITU), Global Teamwork, is presented. This paper explores the use of asynchronous and synchronous
communication modes during design activity in a remote context. The paper continues with an evaluation study
of the Global Teamwork based on the students’ comments and a protocol study, focusing on the communication
modes provided by the CVEs used. The paper concludes with insights into the applications of virtual
environments in collaborative design teaching.
KEYWORDS: Collaborative design; collaborative virtual environments; collaborative design teaching and
learning
REFERENCE: Leman Figen Gül, Xiangyu Wang, Gülen Çagdaş (2012) Evaluationg the models of
communication: a study of collaborative design in virtual environments, Journal of Information Technology in
Construction (ITcon), Vol. 17, pg. 465-484, http://www.itcon.org/2012/30
COPYRIGHT: © 2012 The authors. This is an open access article distributed under the
terms of the Creative Commons Attribution 3.0 unported
(http://creativecommons.org/licenses/by/3.0/), which permits unrestricted use, distribution, and reproduction in
any medium, provided the original work is properly cited.
1. INTRODUCTION
With the recent progress in information and communication technologies, using Collaborative Virtual
Environments (CVEs) in design activity has experienced a remarkable increase. Collaboration in geographically
distant locations using information and communication technologies has become the new way in which
architecture firms and other related parties practise and communicate (Maher 1999; Çağdaş, Kavakli et al. 2000;
Kvan, Schmitt et al. 2000). As a result, design curricula have been changing to accommodate this new trend
around the globe. In design education, web-based tools (Craig and Zimring 2000), virtual design studios (Maher
1999; Çağdaş, Kavaklı et al. 2000; Kvan, Schmitt et al. 2000) and 3D virtual worlds (Gu, Gül et al. 2007; Gül,
Gu et al. 2007) have been widely used, especially in the form of online design studios. In this context, students