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RESEARCH ARTICLE
Copyright © 2018 American Scientific Publishers
All rights reserved
Printed in the United States of America
Journal of
Computational and Theoretical Nanoscience
Vol. 15, 1445–1451, 2018
Activities of Daily Living Rehab Game Play System with
Augmented Reality Based Gamification Therapy for
Automation of Post Stroke Upper Limb Rehabilitation
S. J. Syed Ali Fathima
1 *
, S. Shankar
2
, and A. Ahamed Thajudeen
3
1
Kumaraguru College of Technology, Coimbatore 641049, Tamil Nadu, India
2
Hindusthan College of Engineering and Technology, Coimbatore 641032, Tamil Nadu, India
3
The Oxford College of Physiotheraphy, Bangalore 560068, Karnataka, India
The effectiveness of Post Stroke upper limb rehabilitation can be maximized through the patient
involvement in the exercise training program regularly with proper motivation and engagement to
speed up recovery. The stroke patient suffers from functional disability of independentlyexecuting
their activities of daily living (ADL) like reaching, handling, grooming, eating, and dressing etc.
In-spite of various external supports, an individual gets recovered only at his/her own pace of
confidence. ADL Rehab Game Play System proposes an augmented reality based gamification
therapy using Microsoft©Kinect and Unity 3D Gaming Engine Software to create three dimensional
(3D) training simulation scenarios to carry out most basic activities of daily living (ADL). Gamification
using natural user interface (NUI) enhances the data-driven techniques used by the designers to
motivate the patient or the players, so as to engage in the action actively and adds significance to
the faster recovery.
Keywords: Microsoft©Kinect, Unity 3D Gaming Engine, Rehabilitation, Gamification, Activities
of Daily Living (ADL), Natural User Interface (NUI), Range of Motion (ROM), Human
Computer Interaction (HCI), Augmented Reality (AR), Three Dimensional (3D).
1. INTRODUCTION
Upper Limb refer to hands, are the most important part
in most of the human physical actions. According to
the reports from the various agencies, the occupationally
impaired upper limbs affect one-third functions of the
human body. As per the research of American Medical
Association, 60% of the mechanisms of the body are lost
when one loses his/her arm. Drop of 90% of the arm func-
tion equates a hand loss or the entire body mechanism by
54%. Therefore, one cannot ignore having healthy upper
limbs.
1
Several studies have been conducted to examine
stroke patients on the recovery of the hemiplegic arm.
Patients up to 85% show an initial deficit in the arm. Three
quarters of strokes happen in the region supplied by the
middle cerebral artery. As a consequence, the upper limb
will be affected in a large number of patients.
2
In Physical rehabilitation, Activities of Daily Living
(ADL) is an axiom concerning human self care routine
activities or tasks that is undertaken in their everyday
life with no assistance. The six basic ADL’s are bathing,
*
Author to whom correspondence should be addressed.
eating, toileting, transferring, dressing and continence.
Research shows that there is a high correlation between
ADL of the patients with stroke and their Quality of Life
(QOL).
3
The Range of Motion (ROM) activities of upper
limb joints are restricted by stroke condition and this lim-
itation can have a severe impact on performing ADL by
the patient.
4
The rehabilitation of the upper limb is a
challenge. Although, many therapeutic approaches are cur-
rently available, considerable controversy exists about their
effectiveness.
There should be appropriate rehabilitation equipment for
the patients with dysfunction of upper limb using which
it may be trained again and again to recover. Exercise
slate of the arm, incline board, care motion exercises, ver-
tical tower, stacking cones and exercise skate of the hand
are the most frequently used equipment that is used clin-
ically in the therapy. There are also different therapeu-
tic methods like augmented reality (AR) that improves
and integrates the texts, video, sound and other graphics,
mechanical arms used to make a positive training of the
patient through a mechanical structure and video games
are helpful to give the instructions on the screen so that
J. Comput. Theor. Nanosci. 2018, Vol. 15, No. 5 1546-1955/2018/15/1445/007 doi:10.1166/jctn.2018.7376 1445