Journal of Software Engineering and Applications, 2022, 15, 248-261
https://www.scirp.org/journal/jsea
ISSN Online: 1945-3124
ISSN Print: 1945-3116
DOI: 10.4236/jsea.2022.157015 Jul. 27, 2022 248 Journal of Software Engineering and Applications
Coupling of Serendipity, Affordance and
Taxonomy in Digital Competence: HCI for
Illiterates
Livaniaina Razanakolona
1
, Andrianjaka Miary Rapatsalahy
1
, Hajarisena Razafimahatratra
1
,
Sorin Ilie
2
, Thomas Mahatody
1
, Noble Akam
3
1
Laboratory for Mathematical and Computer Applied to the Development Systems (LIMAD), University of Fianarantsoa,
Fianarantsoa, Madagascar
2
Department of Computers and Information Technology, University of Craiova, Craiova, Romania
3
Laboratory for Mediations, Informations, Communication and Arts, University of Bordeaux Montaigne, France
Abstract
This research work is the result of multidisciplinary research for the design of
a digital learning tool from the basic level. Computer science guarantees the
technical concepts of the development of the tool. At the same time, Informa-
tion and Communication Science discipline describes the concepts of cogni-
tive psychology with digital competence in computerization. The overall goal
of this work is to provide an HCI component for basic level learning or HCI
for the illiterate. It is about transforming a communication tool from a cogni-
tive system to a digital learning tool adapted to the learner’s level of digital
competence. The author relies on the UML class diagram to identify the af-
fordance and serendipity of HCI property entities. The mathematical study of
the similarity between these two properties allows us to update the learner’s
profile. Stephanie’s approach was used when managing the learner’s profile
and the digital competency taxonomy to classify the learner’s level of digital
use. The principle of an expert system was taken up in this work to make the
decision on the level of digital competence of the learner and to guide the so-
lution so that the learning continues without interruption. This expert system
integrates the data science of digital educational materials, defining its speci-
ficity. The algorithm of the realization summarizes the implementation of the
whole approach. αβGasy@mobile is an application on Android for Malagasy
language literacy. To learn the letter “l” with this application, the initially
low-level learner had an intermediate assessment score after 2 hours of con-
How to cite this paper: Razanakolona, L.,
Rapatsalahy, A.M., Razafimahatratra, H.,
Ilie, S., Mahatody, T. and Akam, N. (2022)
Coupling of Serendipity, Affordance and
Taxonomy in Digital Competence: HCI for
Illiterates. Journal of Software Engineering
and Applications, 15, 248-261.
https://doi.org/10.4236/jsea.2022.157015
Received: April 26, 2022
Accepted: July 24, 2022
Published: July 27, 2022
Copyright © 2022 by author(s) and
Scientific Research Publishing Inc.
This work is licensed under the Creative
Commons Attribution International
License (CC BY 4.0).
http://creativecommons.org/licenses/by/4.0/
Open Access