Enjoying Cultural Heritage Experiences as Informal Learning through User’s Nationality Context-Awareness Abdul Kadir Jailani * Keijiro Araki φ Shigeru Kusakabe ϕ Department of Advanced Information Technology Kyushu University Japan *φ Department of Information System University of Nagasaki Japan ϕ akjailani.dp@gmail.com * , araki@ait.kyushu-u.ac.jp φ , kusakabe@sun.ac.jp ϕ ABSTRACT Developing effective and easy-to-follow learning guide models for supporting user to enjoy a deep cultural experiences become an important issue for cultural heritage context-aware ubiquitous learning. Therefore, in order to motivate learners for enjoy- able learning, interactive tasks and elements are highly needed. Cultural heritage as a place which has a varied collection of the cultural objects his- tory opens widespread curiosity for learning in an informal way. A visitor as a learner of the cultural heritage objects might come from local or interna- tional communities. This study, the authors inves- tigate how to explore cultural experiences of the visitor outside the community by adapting nation- ality based context and propose an informal learn- ing scenario which implements learning tasks with interactive elements. For assessment, we propose a summative approach for using multiple choice questions (MCQ) to let the learner know his ac- complishment achievement. Our goal is to guide the visitor to learn in an informal way the historical relationship between the cultural heritage and the visitor’s country. KEYWORDS cultural heritage, nationality based context-aware, user’s interests, informal learning scenario, summa- tive assessment 1 INTRODUCTION The growth of the internet during the past cou- ple of decades, allowing us to learn cultural ob- jects without time and space limitation. Ac- companied by increasing of travel accessibil- ity, there are a widespread curiosity and a huge demand to visit cultural heritage for acquiring cultural heritage experiences. Cultural heritage is a place which represents a varied collection of the cultural objects history. Cultural her- itage is also a place for learning. This type of learning is categorized as informal learn- ing. Visitors can learn about the history of the cultural heritage in a more relaxing and less threatening way due to is conducted outside the curriculum. However, people tend to dis- engage the learning activities if they consider it is uninteresting. Therefore, we should con- sider enjoyment as a prominent factor in in- formal learning to stimulate visitor’s motiva- tion [19]. Presenting interactive and easy-to- follow learning tasks by involving individual’s perception, such nationality might encourage a learner to engage the cultural heritage learning process. The enhancement of mobile and wire- less technology opens a possibility to develop methodologies and tools for cultural heritage learning via mobile devices without being lim- ited by space and time. Hence, the develop- ment of methodologies and tools are an impor- tant issue in the learning works [10]. To utilize this situation, we have proposed a context-aware UML-based framework for pro- viding information of cultural heritage which suitable to the user needs [3]. Our motivation is to serve users with cultural information ac- cording to their needs. The system provides an interactive interface to assist the user in se- lecting his/her cultural heritage interests and presents maps and figures with texts as its out- puts. However, the interactive elements for learning support, which is enabling to moti- vate user enjoys a deep cultural experience is missing. A user as a visitor of cultural her- The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(3): 120-127 The Society of Digital Information and Wireless Communications (SDIWC), (ISSN: 2410-0439) 120