Mobile Educational Game “Imuno” to Teach
Human Immune System
Chalifa Sophie Anggit Andamari, Billy Yong, Ryani Yuan Jie Lee, Yanfi Yanfi
School of Computer Science
Bina Nusantara University
Jakarta, Indonesia
{chalifa.andamari, billy.yong, ryani.lee, eufrasia.yan.fi}@binus.ac.id
Abstract—In contemporary society, adolescents,
particularly those navigating the intricate realm of high school,
grapple with the daunting task of comprehending the
intricacies of the human immune system within the domain of
biology. Recognizing this educational challenge, a pioneering
research initiative was undertaken to harness the untapped
potential of mobile video games. The overarching aim was to
create an innovative educational tool in the form of a game that
could effectively illuminate the complexities of the human
immune system for high school students. This research venture
embarked on an ambitious journey to unravel the depths of the
immune system and its multifaceted applications. The ultimate
objective was to equip educators with novel pedagogical
approaches that would not only disseminate knowledge more
effectively but also captivate the imaginations of their students.
To achieve these goals, the research method employed was the
Game Development Life Cycle (GDLC) implementation. The
core aspiration of this endeavor was to make a significant
contribution to the realm of education. It sought to investigate
the efficacy of educational mobile games, specifically those
falling into the Tower Defense RTS genre, in elevating
students' learning experiences. Moreover, it aimed to foster a
profound and holistic comprehension of the intricate
mechanisms governing the human immune system. This
research aspired to bridge the gap between traditional didactic
approaches and modern technological advancements,
providing a promising avenue for enhancing the educational
journey of high school students by utilizing the immersive
power of educational mobile games.
Keywords—educational game, immune system, mobile game,
godot engine, real time strategy, tower defense
I. INTRODUCTION
The comprehension of COVID-19 among adolescents in
Indonesia remains limited, leading to disregard for health
protocols and contributing to unchecked virus spread [1].
Present-day adolescents, largely high school students,
encounter challenges in understanding the immune system
within Biology due to its complexity, extensive
memorization demands, intricate language, and abstract ideas
[2]. These obstacles hinder comprehension and visualization.
Varied textbooks and teaching methods can lead to
misconceptions as diverse authors present concepts
differently [3]. However, equipping adolescents with
engaging knowledge about the immune system's role in
combating viruses can empower them to safeguard against
future outbreaks, including COVID-19.
Past innovative learning approaches have elevated
biology education. Putra [4] employed infographics to
summarize immunity concepts effectively. Simamora and
Yogica [5] used multimedia elements via the Lectora Inspire
app in 2022 to teach animal tissue, enhancing engagement.
Jong-Long Guo et al. used educational video games to
promote smoking cessation, demonstrating the value of
digital content [6]. Thus, an immersive learning method that
merges visuals, interactivity, and gamification is suggested,
emphasizing the human immune system. Utilizing
multimedia, including video games, is recommended.
Research by Petr Parshakov and Sofiia Paklina [7]
highlighted the popularity of video games, evidenced from
World of Warcraft's growth and the rise of eSports fans [8].
This underscores the potential of video games for education
[8]. Additionally, Gao, Li, and Sun's work [9] affirmed the
positive impact of mobile game-based learning on student
performance. This supports the adoption of mobile game-
based learning approaches.
The prevalence of mobile phones, especially among
young individuals, presents a significant avenue for
educational innovation. Indonesia's Central Bureau of
Statistics (BPS) data forecasts that mobile phone users in
Indonesia will reach 67.8% of the population by 2022.
Notably, the age groups 5-14 and 15-24 exhibit substantial
increases in mobile phone usage—40.25% and 91.82%
respectively. This trend offers an opportunity to leverage
mobile educational games for effectively teaching high
school students about the human immune system.
Educational games have emerged as a compelling tool to
convey intricate concepts interactively and engagingly.
Research underscores the potential of digital games to
enhance learning outcomes through active participation and
critical thinking.
This study emphasizes using mobile educational games
to teach high school students about the human immune
system, stressing the importance of innovative media for
scientific education. Game-based learning aligns with digital-
native students' preferences, offering an appealing approach
to comprehend complex subjects like immunology.
To strengthen the foundation of this trend, robust support
is essential. The assertion of mobile educational games'
potential to enhance understanding of the human immune
system requires validation from scholarly sources. Utilizing
established educational and psychological research, the
viability of such games as effective pedagogical tools gains
credibility. Anchoring this supposition within existing
knowledge lends scholarly weight to the proposed approach.
By harnessing games' interactive nature, students can be
motivated to actively engage in learning, overcoming
2023 6th International Conference of Computer and Informatics Engineering (IC2IE)
979-8-3503-4516-2/23/$31.00 ©2023 IEEE
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2023 6th International Conference of Computer and Informatics Engineering (IC2IE) | 979-8-3503-4516-2/23/$31.00 ©2023 IEEE | DOI: 10.1109/IC2IE60547.2023.10331286
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