Civil Engineering and Architecture 9(5): 1627-1639, 2021 http://www.hrpub.org
DOI: 10.13189/cea.2021.090532
Co-design: Tactile Models and Prototype as Common
Language Tools between Designers and Visually
Impaired People
Andréa Quadrado Mussi
*
, Luísa Batista de Oliveira Silva, Luísa Fernanda Nercolino Deon,
Thaísa Leal da Silva, Lauro André Ribeiro
Postgraduate Program in Architecture and Urbanism, IMED Faculty, Passo Fundo, 990101030, Rio Grande do Sul, Brazil
Received March 2, 2021; Revised July 20, 2021; Accepted August 22, 2021
Cite This Paper in the following Citation Styles
(a): [1] Andréa Quadrado Mussi, Luísa Batista de Oliveira Silva, Luísa Fernanda Nercolino Deon, Thaísa Leal da
Silva, Lauro André Ribeiro , "Co-design: Tactile Models and Prototype as Common Language Tools between Designers
and Visually Impaired People," Civil Engineering and Architecture, Vol. 9, No. 5, pp. 1627-1639, 2021. DOI:
10.13189/cea.2021.090532.
(b): Andréa Quadrado Mussi, Luísa Batista de Oliveira Silva, Luísa Fernanda Nercolino Deon, Thaísa Leal da Silva,
Lauro André Ribeiro (2021). Co-design: Tactile Models and Prototype as Common Language Tools between Designers
and Visually Impaired People. Civil Engineering and Architecture, 9(5), 1627-1639. DOI: 10.13189/cea.2021.090532.
Copyright©2021 by authors, all rights reserved. Authors agree that this article remains permanently open access under
the terms of the Creative Commons Attribution License 4.0 International License
Abstract This article presents the use of tactile models
and prototype as common language tools among designers,
blind and visually impaired (B&VI), inserted in a
collaborative design methodology. With the objective of
realizing an interior architecture project and an outdoor
area, including toys, for an association for visually
impaired people in the city of Passo Fundo, RS, Brazil. It
describes the process of participation and interaction
between Association members, both adults and children,
and architects in the development of these projects. It
shows results of two co-design actions, which will
subsidize a broader objective of a research that aims to
define co-design methods, techniques and tools applied to
the inclusion of Visually Impaired People in the process of
architecture, urbanism, landscaping and interior design.
The research related two co-design. The first is the
co-design of the waiting / reception room and the external
area for socializing and leisure, carried out with the adults
of the association, took place in three moments: in the
focus group, in the interaction with the tactile model and on
the tours accompanied. The second co-design was carried
out with the children of the association to develop two toys,
the first to be inserted within the proposal of improving
reception/ waiting, and the second for placement in the
outdoor area of socializing and leisure. The interaction
among designers, blind and visually impaired was
intensive, allowing modifications and diverse insights
about types of floors, layout and better and adequate colors
for the best comfort and mobility inside the spaces. It seeks
to demonstrate the importance of co-design as a way of
including B&VI, as they are able to increase well-being
and self-esteem, while effectively participating in the
creation of the environment in which they are inserted; they
manage to leave the passive zone that they normally find
themselves in with regard to the architectural design
process. The next steps of the research are to finalize the
toy design of the external area and the execution of all
spaces.
Keywords Collaborative Project, Blind and Visually
Impaired People, Design Process, Digital Fabrication
1. Introduction
In the year of 2011, World Health Organization (WHO),
in partnership with the World Bank, produced the World
Disability Report published under the original title "World
Report on Disability", in which it was found that every 5
seconds a person becomes blind in the world and that, of
the total blindness cases, 90% occur in underdeveloped