NOVATEUR PUBLICATIONS JournalNX- A Multidisciplinary Peer Reviewed Journal ISSN No: 2581 - 4230 VOLUME 6, ISSUE 11, Nov. -2020 212 | Page CREATION OF STUDENT PORTFOLIO IN THE PROCESS OF TEACHING COMPUTER GRAPHICS IN HIGHER EDUCATION INSTITUTIONS RAKHMONKULOV FERUZ PARDABOYEVICH Jizzakh State Pedagogical Institute Department of Informatics and its Teaching City Jizzakh. Uzbekistan feruz0123@jspi.uz KHONIMKULOV ULUGBEK SUYUNBAYEVICH Jizzakh State Pedagogical Institute Department of Informatics and its Teaching City Jizzakh. Uzbekistan xonimqulov_u@jspi.uz ABSTRACT: Computer graphics and animation is a necessary tool in the simulation of cinema, advertising, art, architectural presentations, prototyping and dynamics, as well as in the creation of computer games and educational programs. To date, new directions for the application of computer graphics are emerging, skilled artists and creators of computer models and demonstrations are in demand in the labor market KEYWORDS: Computer graphics, ICT, visualization, diagram, animation, special effects creator. INTRODUCTION Teaching computer graphics has been recognized as an integral part of modern education. Achievements in the field of information and Communication Technology (ICT) in the field of providing information in the form of graphic images (drawings, diagrams, sketches, presentations, visualization, animated videos, virtual scientist, etc.) actualize the issues of training specialists. The vocational training of future professionals in the field of computer graphics should be directed to the training of a competitive specialist in the labor market with high demand, the creation of a unified information environment and the rapid development of solutions in the field of software, visual products and ICT. The relevance of the research problem depends on the social order of the society, the needs of the labor market and the rapidly developing infosphere conditions. Computer graphics and animation is a necessary tool in the simulation of cinema, advertising, art, architectural presentations, prototyping and dynamics, as well as in the creation of computer games and educational programs. To date, new areas of application of computer graphics are emerging, the labor market requires skilled artists and creators of computer models and demonstrations, in addition, new professions are emerging, such as special effect creators, a master of vector Arts, a fashion designer, an animator, a visualizer, etc. In connection with Global informatization and the wide spread of computer graphics in society, the objectives of modern education are to prepare a qualified specialist who is ready for a successful professional activity, to consider the scientific and methodological approaches izlash, as well as the methodological issues of teaching computer graphics to students of higher education institutions, to develop, base and implement the components, the teaching and methodological manuals and guidelines for the study of computer graphics subjects, and the justification of the guidelines, imposes the obligation to develop them.