196
Copyright © 2015, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.
Chapter 11
DOI: 10.4018/978-1-4666-8234-4.ch011
Robot Programming and
Tangible Interfaces for
Cognitive Training
ABSTRACT
This chapter presents the conceptual framework, the research rationale and preliminary outcomes of
an innovative research agenda that explores the use of tangible interface and robot programming tasks
as a method for providing cognitive training to patients with memory dysfunctions. The main argument
of this approach is that when programming tasks and relevant tangible systems are used for cognitive
training they activate and practice users’ logical-analytical and visuospatial skills, which may have
benefcial impact on patients’ cognitive performance in daily activities. The chapter also presents pre-
liminary outcomes from a pilot study where eleven patients sufering from mild cognitive impairment
participated in a robot programming training session using the PROTEAS prototype tangible interface.
Results (both qualitative and quantitative) revealed a signifcant negative correlation between patients’
“Task Completion Time” (TCT) and mental condition (as measured by MMSE index), indicating that
TCT provides a measure directly related to patients’ cognitive capacity for analysis and planning.
INTRODUCTION
Research has already focused on the possible
benefits from using tangible interfaces to trig-
ger users’ specific cognitive processes and train
respective skills (e.g. Sharlin et al., 2004). In the
context of the ASPAD project (“Augmentation of
the Support of Patients suffering from Alzheimer’s
Disease and their caregivers”) we started explore
the impact of employing tangible interfaces and
Stavros Demetriadis
Aristotle University of Thessaloniki, Greece
Vaitsa Giannouli
Aristotle University of Thessaloniki, Greece
Theodosios Sapounidis
Aristotle University of Thessaloniki, Greece