Little Backpackers – Studying Children’s Psychological
Needs in an Interactive Exhibition Context
Petri Saarinen, Timo Partala, Kaisa Väänänen-Vainio-Mattila
Tampere University of Technology
Dept. of Pervasive Computing / Human-Centered Technology
P.O.Box 553
FI-33101 Tampere, Finland
firstname.lastname@tut.fi
ABSTRACT
Psychological needs have become an important viewpoint in
understanding user experience (UX), however there have been
few attempts to operationalize the existing need theories for
studying children’s experiences. The aim of this research was to
experiment with two methods, a laddering interview and a new
quantitative theory-based questionnaire, in studying the
fulfillment of ten basic psychological needs. A mixed-method
approach consisting of these methods was tested in evaluating an
interactive children’s activity called Backpack Tours in an
exhibition center with 18 children of 6-9 years of age. The
laddering interviews made it possible to connect the designed
elements of the activity to fulfillment of six psychological needs:
pleasure-stimulation, relatedness, self-actualization-meaning,
autonomy, physical thriving, and competence. The quantitative
results showed significant variations in the children’s evaluations
of the fulfillment of the ten needs. The results of the evaluation
are useful in understanding the strengths of various design
solutions and as a basis for further development of the activity.
Categories and Subject Descriptors
H.5.2 [Information Interfaces and Presentation]: User
interfaces – User-centered design.
General Terms
Design, Experimentation, Human Factors
Keywords
Interactive technology, exhibition center, children, psychological
needs, laddering
1. INTRODUCTION
Interactive technology for children has received a growing amount
of attention lately, and there is an increasing understanding of
children’s needs and experiences related to many kinds of new
technology. A multitude of research has focused, for example, on
family communication [2], [9], tangible interaction devices [1],
[12], and games [10], [13]. However, some important trends such
as ubiquitous computing and smart environments have not yet
received especially much attention in the context of designing and
evaluating activities for children. For example, in environments
such as museums and exhibition centers various interactive
technology solutions are currently utilized with the aim of
improving children’s experiences in those environments. Smart
environments can differ from traditional environments for
children’s technology (e.g schools and homes) in that the
activities are typically more versatile and during a visit the user
may be in interaction with many different systems in different
contexts, which all affect the overall experience.
Smart environments also set new demands on the methods, which
are used in design and evaluation of the interactive technologies
for children. Methods like “This or That” [11] studying pairwise
preferences or “Again – Again” [6] studying willingness to use
again are useful methods for simple comparative evaluations.
However, evaluation of activities in dynamic ubiquitous
environments also requires methods with a more holistic approach
in understanding the user’s needs and experiences.
Of the currently used methods, one potential method for that
purpose is the laddering interview, a semi-structured interviewing
technique based on the Means-End Chain model by Gutman [3]
linking perceived product attributes to human values. Laddering
has been used successfully to study the values of children aged
five years and older [12], however, it has been found that
especially young children cannot produce ladders all the way up
to the value level and the final mapping between the children’s
comments and values has to be carried out by the researcher(s).
This leaves an opportunity to carry out the mapping on the highest
level of abstraction using also other conceptual frameworks
besides those, which model human values.
A good candidate for a new laddering framework is the theory of
psychological needs, the role of which has been recently
emphasized in the field of user experience [4], [5]. Especially the
framework of ten psychological needs and the accompanying
questionnaire by Sheldon et al. [7] have been found useful in
studies involving adults. The framework consists of three self-
determination theory related needs – autonomy, competence, and
relatedness – extended by seven other needs: self-actualization-
meaning, physical thriving, pleasure-stimulation, money-luxury,
security, self-esteem, and popularity-influence. Using this
framework, psychological needs and the extent of their fulfillment
have been found to be the major source of positive and negative
user experiences with interactive technologies [4], [5].
The aim of the present study was to contribute to UX research by
studying children’s psychological needs during an interactive
exhibition activity called Backpack Tours. For this purpose, a
novel mixed-methods approach was developed based on the ten
psychological needs framework by Sheldon et al. [7]. The
approach uses laddering interviews and a questionnaire developed
specifically for studying children’s psychological needs based on
this framework.
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Interaction Design and Children’13, June 24–27, 2013, New York City,
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