‘The eyes don’t lie’
How eye tracking doubles as a community research and pedagogical tool
Kathryn M. Lambrecht
Technical Communication, Arizona State University
Kathryn.lambrecht@asu.edu
ABSTRACT
This experience report shares how eye tracking technology was
incorporated into an introductory course on technical communi-
cation, ofering students the opportunity to interface with a UX
research tool that allows for direct feedback on multimodal projects.
Discussing this project in light of research from the feld focusing
on community-based research and accessibility, the potentials and
limitations of eye tracking are discussed, along with examples of
how assignment framing and context serve essential functions in
grounding the tool in human-centered design. Refections on how
eye tracking can be positioned as a technology that enhances stu-
dent understanding of how their design work impacts communities
are shared, including considerations for future projects and appli-
cations of the technology in both pedagogy and research.
CCS CONCEPTS
· Human-centered computing;· Social and professional top-
ics;· Applied computing;
KEYWORDS
Eye tracking, user-centered design, risk communication
ACM Reference Format:
Kathryn M. Lambrecht. 2023. ‘The eyes don’t lie’: How eye tracking doubles
as a community research and pedagogical tool. In The 41st ACM International
Conference on Design of Communication (SIGDOC ’23), October 26–28, 2023,
Orlando, FL, USA. ACM, New York, NY, USA, 3 pages. https://doi.org/10.
1145/3615335.3623030
1 INTRODUCTION
Eye tracking is a powerful method in technical communication
because it merges technological innovation, visual communication,
and research about how humans process design choices in real-
time [1, 2]. Many of the values that technical communicators bring
to their work are mirrored in the types of data that eye tracking
can capture, given that the ultimate goal is to understand how an
audience interacts with and processes visual stimuli. In their study
of methods used in UX, Robinson, Lanius, and Weber noted that
our feld tends to borrow methods from a variety of disciplinary
traditions, but eye tracking is one of the few methods native to UX
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https://doi.org/10.1145/3615335.3623030
[3]. While it is a research tool that is interdisciplinary in nature
and useful across multiple disciplinary contexts, eye tracking also
holds potential to be used as a pedagogical tool to help technical
communication students learn about how others interact with their
designs and visualizations. In this way, one tool can be used to
perform two essential functions of developing new experts [1] in
technical communication: research and teaching.
The potential of eye tracking to double as both a research and
pedagogical tool has received little attention in the literature, es-
pecially given that these types of studies account for a small per-
centage of overall work within the feld [3, 4]. In response to calls
for more consistent methods used in technical communication, UX,
and visual design [1, 4], this experience report ofers an example of
how the eye tracking method could be grounded in a larger method-
ology that encourages human-centered design, which Rose argues
ofers an approach that accounts for both design and structural
critique [5]. Human-centered design is of central importance to
this project because the context this report emerges from involves
community-centered research. Rather than designing for abstract
users, the project that inspired this report involved students de-
signing extreme risk visualizations for a specifc audience in a local
community, specifcally vulnerable populations living in Peoria,
Arizona during the summer months. This report will discuss how
eye- tracking was used as part of this community engaged course
where students conducted community research and produced ex-
treme heat infographics in collaboration with city ofcials working
to communicate heat risk more efectively in their communities.
While the eye tracking component was only one part of this project,
this report will argue thatÐgiven the proper development, context,
and framingÐvisual technology can play an essential role in helping
students prepare multimodal projects that are community relevant,
grounded in human-centered design, and capable of preparing de-
veloping experts to engage with technological tools and innovations
without losing sight of their connection to the humans that designs
are created to help.
2 PROJECT OVERVIEW
The community collaboration at the center of this experience report
involved a Fundamental of Technical Communication course that
was paired with a community partner arranged through a program
called Project Cities. The goal of this project is to match courses at
the university with local and city needs, such that the community
partner can beneft from the work of dedicated students working to
solve a community problem and students can beneft by engaging
in course work that makes a diference in their communities and is
showcased at the conclusion of the course in a community event. In
this case, the class was partnered with the city of Peoria, Arizona,
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