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Chapter 17
DOI: 10.4018/978-1-7998-2823-5.ch017
ABSTRACT
In the learning society, knowledge is the new capital, and the role of the designer encompasses a vision-
ary and imaginative force that must translate the cultural dimension of the project into formal expres-
sions but also ensure a functional and environmental character that is nowadays enhanced by digital
technologies. Design does not solely restrict itself to designing the experience of use, the “economy of
experience,” but introduces an innovative vision of systems or innovative access to cultural heritage
in all its forms. The chapter exploits methodologies to support the experiential design process where
the tools of representation are critical to simulate, prototype, and build interiors but also arrange the
right set to control and validate the fnal perception of a space. A participatory application for the Cola
Filotesio museum of Amatrice concludes the chapter: a prototype of a community center to replace by
the means of a virtual environment the church of Saint Emidio, which was razed to the ground by the
2016 earthquake.
Figuring Out the Interiors
Through the Representation
of Experiential and
Interactive Environments
Giuseppe Amoruso
https://orcid.org/0000-0001-7821-4517
Politecnico di Milano, Italy
Polina Mironenko
Politecnico di Milano, Italy