International Journal of Role-Playing The aim of the International Journal of Role-Playing is to act as a hybrid knowledge network, bringing together the varied interests in role-playing from its associated knowledge networks, e.g. academic research, games, creative industries, the arts, and role-playing communities. Editorial Special Issue: Living Games Conference 2018 This special issue contains four articles chosen from among those presented at the Living Games Confer- ence at Northeastern Uni- versity in Peabody, MA, on May 17-20, 2018. Evan Torner 2-3 Legal Liability in Live Action Role-Playing: The Law is Dark and Full of Terrors This paper explores the legal liabilities and risks associated with running a live-action role-playing game (larp), including issues related to alcohol consumption, employee behavior, and personal injury. Russell Murdock 4-8 Bleed-out on the Brain: The Neuroscience of Character-to-Player Spillover in Larp This article pairs emerg- ing neuroscience theory and research with classic psychological models of emotion and motivation to examine the causes and consequences of the im- portant larp phenomenon of bleed-out. Diana J. Leonard and Tessa Thurman 9-15 Developing a Framework of Larp Counseling This paper outlines the purpose and challenges of the role of larp counselor in order to discuss the need for standardization due to liabilities and expecta- tions of care. The authors propose a three part guide containing a code of ethics, procedures, and best prac- tices. Brodie Atwater and Alex Rowland 16-23 Documenting Larp as an Art of Experience This article approaches larp documentation and representation by fore- grounding player experi- ences over the narrative created by the designers. The author discusses the development of The Magi- schola Museum website, designed to house artifacts from the larp series New World Magischola. Jason Cox 24-30