Computers & Education 159 (2020) 103998
Available online 3 September 2020
0360-1315/© 2020 Elsevier Ltd. All rights reserved.
Effects of a formative assessment-based contextual gaming
approach on students’ digital citizenship behaviours, learning
motivations, and perceptions
Preeyada Tapingkae
a
, Patcharin Panjaburee
a, *
, Gwo-Jen Hwang
b
,
Niwat Srisawasdi
c
a
Institute for Innovative Learning, Mahidol University, Nakhon Pathom, Thailand
b
Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taipei, Taiwan
c
Faculty of Education, Khon Kaen University, Khon Kaen, Thailand
A R T I C L E INFO
Keywords:
Game
Improving classroom teaching
Secondary education
Teaching/learning strategies
ABSTRACT
Several previous studies have indicated that secondary school students face problems in digital
situations. Digital citizenship is therefore an essential conception for fostering students’ correct
behaviour and safe daily life habits while using computer and communication technologies.
However, scholars have indicated the challenges of promoting students’ digital citizenship owing
to the lack of opportunities to situate them in decision-making situations. The advancement of
computer and multimedia technologies has encouraged an increasing number of studies on digital
game-based learning, which provides students with opportunities to experience various situa-
tions, and to cope with problems encountered in daily life. Several previous studies have indi-
cated that digital game-based learning environments with proper learning strategies might help
students realize the importance and meaning of digital citizenship. To address this issue, this
study proposes a formative assessment-based contextual gaming approach to guide students to
make decisions and to monitor their learning during the gaming process. A digital game-based
learning environment was developed based on this approach, and a quasi-experiment on the
digital citizenship topic was conducted in northern Thailand to evaluate its effectiveness. The
experimental results show that the proposed approach not only enhanced the students’ digital
citizenship behaviours, but also promoted their motivations and perceptions.
1. Introduction
Digital citizenship has been recognized by educators as an important learning activity for fostering digital natives’ safe daily life
habits with the use of computers and communication technologies (Ng, 2012; Prensky, 2004; Ribble, 2011). Recent research has
defned digital citizenship as an improvement in online respectful behaviour and online civic engagement by decreasing online
harassment behaviour and increasing helpful bystander practices (Hollandsworth, Donovan, & Welch, 2017; Jones & Mitchell, 2016;
Searson, Hancock, Soheil, & Shepherd, 2015). In recent years, there have been various social media platforms that allow individuals to
create and share content, and to follow others, such as Facebook, Twitter, Instagram, and YouTube. It is suggested that activities of
* Corresponding author.
E-mail address: panjaburee_p@hotmail.com (P. Panjaburee).
Contents lists available at ScienceDirect
Computers & Education
journal homepage: http://www.elsevier.com/locate/compedu
https://doi.org/10.1016/j.compedu.2020.103998
Received 21 August 2019; Received in revised form 6 August 2020; Accepted 8 August 2020