Is it Art, is it HCI? Exploring Tensions Between Practice and
Research
Makayla Lewis
Kingston University
London, UK
M.M.Lewis@kingston.ac.uk
Miriam Sturdee
University of St Andrews
St Andrews, Scotland
msturdee@gmail.com
Mafalda Gamboa
Chalmers University of Technology
Gothenburg, Sweden
mafalda.gamboa@chalmers.se
Josh Urban Davis
Dartmouth College
New Hampshire, United States
josh.u.davis.gr@dartmouth.edu
Sarah Fdili alaoui
LRI
Paris-Saclay, France
saralaoui@lri.fr
Claire Elisabeth Ohlenschlager
Independent Artist
The Hague, Netherlands
c.e.ohlenschlager@gmail.com
Eli Blevis
Indiana University
Bloomington, United States
eblevis@indiana.edu
Bill Gaver
Northumbria University
Newcastle, United Kingdom
w.gaver@northumbria.ac.uk
Lian Loke
The University of Sydney
Sydney, Australia
lian.loke@sydney.edu.au
ABSTRACT
Art has the weight of our history as a people behind it, whilst
in comparison, Human-Computer Interaction is relatively young.
Artistic practice is a propeller of the innovations within HCI but
works in this area often focus on the user study, the interaction, or
the need for empirical evaluation. The plurality and tensions in art
practice clash with this focus. Arts need not defne the beholder as a
’user’, but the addition of interaction and technology challenges its
purpose. Aesthetics in isolation is not seen as impactful output, but
as we investigate ways to bring art and HCI together, should we not
focus on process and infuence? This panel brings together a diverse
group of artists, designers, practitioners, makers, and researchers,
focusing on the challenges and variety of approaches in this space.
The aim is to build dialogue to encourage a plurality of practices
and creative responses in HCI.
CCS CONCEPTS
· Human-centered computing → Human computer interac-
tion (HCI).
KEYWORDS
Art, Sketching, Dance, Photography, Craft, Making, Sewing, Paint-
ing, Comics, Drawing
ACM Reference Format:
Makayla Lewis, Miriam Sturdee, Mafalda Gamboa, Josh Urban Davis, Sarah
Fdili alaoui, Claire Elisabeth Ohlenschlager, Eli Blevis, Bill Gaver, and Lian
Loke. 2023. Is it Art, is it HCI? Exploring Tensions Between Practice and
Research. In Extended Abstracts of the 2023 CHI Conference on Human Factors
Permission to make digital or hard copies of part or all of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed
for proft or commercial advantage and that copies bear this notice and the full citation
on the frst page. Copyrights for third-party components of this work must be honored.
For all other uses, contact the owner/author(s).
CHI EA ’23, April 23–28, 2023, Hamburg, Germany
© 2023 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-9422-2/23/04.
https://doi.org/10.1145/3544549.3583744
in Computing Systems (CHI EA ’23), April 23–28, 2023, Hamburg, Germany.
ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3544549.3583744
1 INTRODUCTION
Human-computer interaction (HCI) has a rich history of interdisci-
plinary research borrowing from, and collaborating with, felds as
diverse as psychology, material science, and biology. The arts are
included in this breadth and diversity of subject matter, but there
is a tension between what is defned as ’art’, and what is defned as
’research’ [1, 4, 5, 17]. It could be said that the line is drawn where
there is, or is not, documentation of its reception or involvement of
the ’user’, but this divide is not so simple to establish. Art is often
defned by process, materiality, and output, but equally, we might
include design under its umbrella (especially research through de-
sign) as following a similar approach. How we defne what ’art’ is in
HCI has a lot to do with how we acknowledge it within the research
sphere e.g., [4, 10, 11, 15, 16, 18]. How we use art concerns our own
competencies and connections. How we value the arts in HCI is
a matter of personal approach and opinion. By bringing together
those inside and out with this liminal arts space, we might discover
how to make room for a new perspective. Art is a millennia-old
practice that delights, engages, creates disagreement, forms inquiry,
and can be shared, destroyed, or questioned. In this sense, it is
valuable for HCI research, as it not only predates it but can support
it in a multitude of diferent ways e.g., [11, 13, 19, 20, 22]. When we
design and build a prototype, we wish to get feedback, much as an
individual artist outside the space may also wish to hear what the
audience thinks. Nearly all HCI research follows process, uses ma-
terials, iterates, and strives for novelty, creativity, and value. Many
researchers are also artists [21], and the line between research and
art is drawn in diferent ways. Some might have an art practice
in isolation from their research [14], and although it can inform
methods by means of fow and mindful practice, others may only
use their art as part of their skill set for producing HCI research
or teaching others [12]. Some researchers address both approaches
[2, 3]. We now also have the confounding aspect of art that is cre-
ated by artifcial intelligence or robotics, imagery, or even theatre,