Pattern Recognition 43 (2010) 267--279
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Pattern Recognition
journal homepage: www.elsevier.com/locate/pr
A novel 3D mesh compression using mesh segmentation with multiple principal
plane analysis
Shyi-Chyi Cheng
a, ∗
, Chen-Tsung Kuo
b,c
, Da-Chun Wu
b
a
Department of Computer Science and Engineering, National Taiwan Ocean University, 2 Pei-Ning Road, Keelung 202, Taiwan
b
Institute of Engineering Science and Technology, National Kaohsiung First University of Science and Technology, 1 University Road, Yenchao, Kaohsiung 824, Taiwan
c
Department of Information Management, Longcyuan Veterans Hospital, VAC, Executive Yuan, 1 Anping Lane 1 Jhaosheng Road, Pingtung 912, Taiwan
ARTICLE INFO ABSTRACT
Article history:
Received 24 July 2007
Received in revised form 20 May 2009
Accepted 26 May 2009
Keywords:
3D mesh
Compression
Segmentation
Principle plane analysis
k-means clustering
This paper proposes a novel scheme for 3D model compression based on mesh segmentation using mul-
tiple principal plane analysis. This algorithm first performs a mesh segmentation scheme, based on fusion
of the well-known k-means clustering and the proposed principal plane analysis to separate the input
3D mesh into a set of disjointed polygonal regions. The boundary indexing scheme for the whole object
is created by assembling local regions. Finally, the current work proposes a triangle traversal scheme to
encode the connectivity and geometry information simultaneously for every patch under the guidance of
the boundary indexing scheme. Simulation results demonstrate that the proposed algorithm obtains good
performance in terms of compression rate and reconstruction quality.
© 2009 Elsevier Ltd. All rights reserved.
1. Introduction
In recent years, three-dimensional (3D) mesh models have been
widely used in geographical databases, manufacturing assemblies,
virtual reality for entertainment applications, or other interactive
applications. These models are often represented as complex trian-
gular meshes, which may have thousands or even millions of ver-
tices and polygons. All of these applications require large storage,
computer power and access over bandwidth-limited links. Thus, it
is essential to compress the 3D models efficiently. Since Deering [1]
first introduced the concept of generalized triangular mesh compres-
sion, many algorithms categorized as lossless or lossy, single-rate
or progressive, and single resolution or multi-resolution, have been
proposed to compress 3D meshes [1–18]. A good review on 3D mesh
compression technology can be found in [12,13].
Compared with the lossy 3D mesh coding, a lossless technique re-
constructs mesh data identical to the original. Many applications use
lossless data compression, such as in executable code, word process-
ing files, etc. To compare single-rate coding with progressive coding,
single-rate coding focuses on saving the bandwidth between CPU and
the graphic card; however, progressive compression of 3D meshes
provides multiple resolutions for transmitting complex meshes
over networks with limited bandwidth. Early research conducted
∗
Corresponding author.
E-mail addresses: csc@mail.ntou.edu.tw (S.-C. Cheng), dcwu@ccms.nkfust.edu.tw
(C.-T. Kuo), jmskuo@mail.vhlc.gov.tw (D.-C. Wu).
0031-3203/$ - see front matter © 2009 Elsevier Ltd. All rights reserved.
doi:10.1016/j.patcog.2009.05.016
single-rate coding on 3D mesh compression. Chow [2] presented
an algorithm to efficiently produce generalized triangle meshes. His
meshifying algorithms and variable compression method achieved
compression ratios higher than Deering's method [1]. Touma et al.
[3] proposed the valence-driven approach that records the degree
of each vertex along a spiraling vertex tree. Progressive mesh com-
pression has been also intensively researched, since it enables the
decoder to reconstruct 3D models continuously from coarse to fine
levels-of-details (LODs) [4–8]. The Edgebreaker method proposed by
Rossignac [9] can handle manifold meshes with multiple boundary
loops and handles. Gumhold et al. [10] improved this connectivity
upper bound to 3.522 bpv.
Triangle mesh compression has been the focus of much study.
This representation contains two kinds of information: geometry and
connectivity. Geometry coding describes vertex coordinates in the 3D
space, and connectivity coding describes how to connect these posi-
tions. The connectivity compression problem has been well studied,
with many existing methods [12,13] achieving bit-rates of less than
two bits per triangle for the connectivity portion of a mesh [11]. Less
effort has gone into geometry compression, often simply performed
by prediction coding and quantization [14]. Recently, researchers
have proposed other geometry compression techniques, including
wavelet transform [15], spectral compression [16], and k–d tree or
octree decomposition [17]. Although the performance of these 3D
mesh compression techniques achieving bit-rates between 1 and 2
bytes per vertex is good, the output bit stream remains large for
complex objects with high numbers of vertices and triangles. Thus,
developing effective compression techniques for the vertex data to