L. Chen
Ocean University of China
C. R. Jung
Federal University of
Rio Grande do Sul
S. R. Musse*
Pontifical Catholic University
of Rio Grande do Sul
M. Moneimne
C. Wang
University of Pennsylvania
R. Fruchter
V. Bazjanac
Stanford University
G. Chen
Ocean University of China
N. I. Badler
University of Pennsylvania
Presence, Vol. 26, No. 4, Fall 2017, 436–452
doi:10.1162/PRES_a_00308
© 2018 by the Massachusetts Institute of Technology
Crowd Simulation Incorporating
Thermal Environments and
Responsive Behaviors
Abstract
Crowd simulation addresses algorithmic approaches to steering, navigation, per-
ception, and behavioral models. Significant progress has been achieved in modeling
interactions between agents and the environment to avoid collisions, exploit empir-
ical local decision data, and plan efficient paths to goals. We address a relatively
unexplored dimension of virtual human behavior: thermal perception, comfort, and
appropriate behavioral responses. Thermal comfort is associated with the ambi-
ent environment, agent density factors, and interpersonal thermal feedback. A key
feature of our approach is the temporal integration of both thermal exposure and
occupant density to directly influence agent movements and behaviors (e.g., cloth-
ing changes) to increase thermal comfort. Empirical thermal comfort models are
incorporated as a validation basis. Simple heat transfer models are used to model
environment, agent, and interpersonal heat exchange. Our model’s generality makes
it applicable to any existing crowd steering algorithm as it adds additional integrative
terms to any cost function. Examples illustrate distinctive emergent behaviors such
as balancing agent density with thermal comfort, hysteresis in responding to local-
ized or brief thermal events, and discomfort and likely injury produced by extreme
packing densities.
1 Introduction
We are all familiar with the role environment temperature has on our
personal human comfort. Recently virtual reality accessories have begun
to appear that provide the user with thermal sensations (Ranasinghe, Jain,
Karwita, Tolley, & Do, 2017). Comfort considerations often precipitate
adaptive behaviors in real people. Conversely, human body heat can influ-
ence nearby air temperature. Harvesting body heat to warm a building has
already been used in Stockholm’s Central Station (Casey, 2011). Energy
management and efficiency are beneficial societal goals. The simulation of
virtual agents has been used in many applications, such as games (Silver-
man, Johns, Cornwell, & O’Brien, 2006b; Silverman, Bharathy, O’Brien,
& Cornwell, 2006a), virtual environments (Pandzic et al., 2001), and evac-
uation scenarios (Helbing, Farkas, & Vicsek, 2000). In realistic scenarios,
virtual agent behaviors should reflect analogous human responses to thermal
*Correspondence to soraia.musse@pucrs.br.
436 PRESENCE: VOLUME 26, NUMBER 4