A. Marcus (Ed.): DUXU 2014, Part II, LNCS 8518, pp. 606–614, 2014.
© Springer International Publishing Switzerland 2014
Augmenting a Wearable Display with Skin Surface
as an Expanded Input Area
Masa Ogata
1
, Yuta Sugiura
2
, Yasutoshi Makino
3
, Masahiko Inami
2
, and Michita Imai
1
1
Graduate School of Science and Technology, Keio University,
3-14-1 Hiyoshi, Kohoku, Yokohama 223-8522, Japan
2
Graduate School of Media Design, Keio University,
4-1-1 Hiyoshi, Kohoku, Yokohama 223-8526, Japan
3
The University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656 Japan
{ogata,michita}@ayu.ics.keio.ac.jp, y-sugiura@kmd.keio.ac.jp,
yasutoshi_makino@ipc.i.u-tokyo.ac.jp, inami@inami.info
Abstract. Wearable devices such as the wristwatch-type smart watch, are
becoming smaller and easier to implement. However, user interaction using
wearable displays is limited owing to the small display area. On larger displays
such as tablet computers, the user has more space to interact with the device and
present various inputs. A wearable device has a small display area, which
clearly decreases its ability to read finger gestures. We propose an augmented
wearable display to expand the user input area over the skin. A user can employ
finger gestures on the skin to control a wearable display. The prototype device
has been implemented using techniques that sense skin deformation by
measuring the distance between the skin and the wearable (wristwatch-type)
device. With this sensing technique, we show three types of input functions, and
create input via the skin around the wearable display and the device.
Keywords: Skin Deformation, Wearable Display, Photo reflectivity.
1 Introduction
Owing to the recent miniaturization and performance improvement of handheld
mobile devices, both users and suppliers have begun to focus on the possibilities of
wearable devices that are smaller and more capable than those available a generation
ago. Recent research and development has produced multiple watch-type wearable
devices, including models that run on the Android OS. These devices have basic
functions such as a clock, and other applications related to smartphones. In fact,
wearable devices with small displays are suitable for obvious tasks such as checking
time, reading news, or sending and receiving short text messages. However, when
users want to control devices using familiar touch-based manipulation, and those
devices have a limited ability to accept input, the convenience of being wearable is
not useful for many users. Finger gestures have become familiar and acceptable for
general interaction with mobile devices, and are suitable for providing users intuitive
manipulation. However, if the display area is substantially smaller, the benefits of